The Soul Still Burns (Soul Calibur VI!!)

Well…did anybody see this coming? After years of rumours, random polls and a few filler games that I don’t class as “proper” entries, a brand-new Soul Calibur has been announced by Namco Bandai. Soul Calibur VI will be hitting PS4, Xbox One and PC in 2018 and the initial reveal trailer was quite intriguing. I thought so anyway but then again, I’m a weirdo with strange concepts of what is “interesting” so take it with a truck of salt.

The little teaser shows Mitsurugi squaring off against Greek goddess Sophitia and judging by the outfits and Mitsurugi’s apparent reversal of age, I’m going to assume that this is a prequel of sorts or at least a game that takes place earlier on in the storyline. Let’s face it, Soul Calibur‘s plot has gotten utterly ridiculous during recent games so going for something easier to digest while not binning off the existing canon wouldn’t be a terrible idea at all.

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Mitsurugi forgets how to treat a lady and gives Sophitia a right wallop. (image: Gamespot)

So am I hyped for this? Well obviously I am in some way or else I wouldn’t be writing about the announcement BUT I am still feeling extremely cautious. So far, I’m pleased that the game is even going to exist (because SC is one of my favourite series’ of all-time and I’ve been playing it since Soulblade/Edge on the Playstation) and of course, I’m doubly pleased to see that my main character and one of gaming’s most beautiful ladies, Sophitia, is back after being unceremoniously killed off between SCIV and V (because: rubbish plot).

My caution comes from the fact that I thought Soul Calibur V was absolute pants and not the fancy, lacy variety being worn by a pretty lady but that pair of nasty old boxer shorts that you sometimes randomly spot on the ground in an alleyway. The game looked incredible and it had one of the most enjoyable character creation tools that I have used in any game but everything else was wrong. There was no single-player experience to speak of to begin with and perhaps that should have been expected given how fighting games are all about the online these days but for me, SC has always been a fighting game with killer SP. I have great memories of unlocking all of the characters in SCII and the ridiculous amount of modes in SCIII for example. By contrast, SCV was a complete insult with its pathetic arcade mode that had the same two opponents for the last couple of battles every. single. time (Aeon and Nightmare).

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Best way to die ever? The trailer confirms the return of this classic neck-breaking grab of Sophie’s.

Worse still was the loss of so many favourite characters with many being replaced by descendants or students/disciples in order to keep the classic fighting styles present in the series. The problem was that not many people liked these new characters and just wanted their old favourites back. Some (such as Natsu) looked completely out of place for a game set in the fifteenth century, others were simply “WTF?” (Z.W.E.I) and there even characters that seemed to mock players such as Elysium who looked like Sophitia but wasn’t Sophitia. The plot was rubbish and nobody wanted to play as the whining Pyrhh or pretty-boy Patroklos. There were way too many characters that adopted random fighting styles between rounds as well – wasted select screen slots for sure. All we wanted was Cassandra, Mina and Hwang but no, we got the likes of Dampierre (*shudder*) instead.

Clearly, they had attempted to do what Tekken 3 and Street Fighter III did before: breathing new life into an existing series by introducing some fresh faces and youth into the roster. In Tekken 3‘s case it worked due to the replacement characters being closely modelled on their forebearers and while SFIII‘s updated roster alienated a lot of the SFII fanbase, it did at least have a killer gameplay system to fall back on.

Speaking of gameplay, this was the final thing about SCV that switched me off due to how they’d messed about with an established and very enjoyable template. It was done with good intentions no doubt but the addition of flashy super moves seemed unecessary and having the classic Guard Impact only available when a specific meter had some stock was a very, very poor change. I suspect that the latter was implemented in order to make the game more accessible to those who couldn’t learn to use GI frequently but it rubbed me up the wrong way. The SCVI trailer appears to show super moves of some variety and the breakable armour feature that debuted in SCIV but I hope that this doesn’t signify a continuation of what SCV was.

It might sound like I’m being negative but I’m still actually cautiously excited for Soul Calibur VI and until there’s any evidence of the bad stuff returning, there’s no reason to be overly cynical. Street Fighter V has set the benchmark for disappointing fighting games this gen anyway – with its poor single-player and F2P style DLC onslaught – so SCVI can’t be any more deflating can it? I just hope that Namco Bandai heard what people didn’t like about SCV. Recent strong form with the Tekken series gives me some confidence at the least.

Upcoming Fancies: Blade Strangers

Fighting games are probably my favourite genre in videogames. Outside of stimulating gameplay, I love the characters, music, artwork and even the stories (yes, really). I enjoy the pick-up-and-play gameplay which can last thirty minutes or even several hours if I want to get good at what I’m playing or simply because the game is that good. Unfortunately, the current generation of consoles has served up a few nasty disappointments such as Street Fighter V (unfinished on release, cynical F2P/DLC feel) and Marvel Vs Capcom Infinite (unimpressive visuals and – again – more fucking pre-determined DLC!!). The good, fair stuff is still out there (The King of Fighters XIV for example) but it seems that so much about modern fighting games is about cash-grabbing or telling us what add-ons we will be buying post-release before a game even hits the shelves.

If you want to try and fight “progress” then the best bet is usually obscure imports from Japan but this is a road that can lead to incomprehensible menus, purple hair and obscenely enormous breasts. Not that these things offend me but I just wish that I didn’t feel so apathetic towards the mainstream fighting game series’ and what they have become.

A game like Blade Strangers then is the kind of thing that I can get on board with. It’s going to get a fairly mainstream release in the West for several platforms (PS4, Xbox One, Switch and PC) and is beautiful 2D-styled fighting game that looks very retro and features a mash-up of characters from smaller games such as Code of Princess, Umihara Kawase and Cave Story.

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Who would have ever imagined Kawase in a fighting game? Well, it’s happening, yo.

So far the gameplay looks like it could be quite intuitive and easy to get started with but with layers of complexity below the surface for old-school competitive players to get excited about. This gets a big thumbs-up from me because I want some depth and the scope for technical combos but I’d also like to be able to get into the game fairly easily and learn as I go along. For all the talk of being accessible for newbies, I found Street Fighter V (I know I keep bashing on it…) to be quite difficult to get into initially with the new combos/moves for existing characters and new V-Trigger system so anything which doesn’t make feel like I need to use the tutorials after years upon years of playing fighting games is welcomed by me.

Above all however, Blade Strangers simply looks like fun (remember that?) and I love a good crossover, especially when lesser-known characters/series’ are involved as they are here. Code of Princess was a big disappointment for me on the 3DS but I loved Kinu Nishimura’s artwork for the game and respected the stubbornly old-school gameplay so I’m really pleased to see these things being allowed to continue breathing in a sometimes stifling industry. It’s also nice to see Princess Solange continuing to strut her stuff in spite of all the criticism of Ms Nishimura’s scantily-clad design for the character, especially (surprisingly enough) in Japan. Nipple armour, a wispy skirt and a building-sized sword are all a King’s daughter needs to go into battle after all.

Blade Strangers is slated for a 2017/2018 release but I would be surprised if we see it this side of Christmas. Something to look forward to in the often dry post-holiday season at the least.

[Disclaimer – I do actually enjoy Street Fighter V…it’s just too easy to pick apart!]