Onechanbara Z Kagura with NoNoNo! [Playstation 3]

Note: This review is part of a series I am going to call “Resurrected Reviews”, essentially stuff that I wrote for previous (now deceased) blogs and review topics on various gaming forums over the years. I have dragged them kicking-and-a-screaming into the harsh light of the present day and revamped them where necessary. Some may say “Rehash” but I say “Recycling”.

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Onechanbara has always been a bit pervy but it does feel like the development team hit new heights with a new gen of hardware at their disposal.

When I completed Onechanbara Z Kagura with NoNoNo! (more on that nutty subtitle later) for the PS3, I contemplated reviewing this import curio but eventually decided not to bother. Why? Because it’s flippin’ tough to form a stack of paragraphs for a game that has the player hacking up zombies as girls in skimpy bikinis – that’s why. There’s scant room to expand on this paper-thin concept. Z Kagura is one of those games that you simply cannot sit on the fence with; you either feverishly imported a copy as soon as it was released OR are currently about to click away from this blog to go and read something more highbrow on a different site…a detailed analysis on particle theory perhaps.

What I will say however is that Z Kagura is by far the most enjoyable and accessible Onechanbara game I have yet played and I have tried them all aside from the Japanese-only PSP instalment and the gloriously-titled Bikini Samurai Squad on the Xbox 360 (a system I don’t own). The older games felt punishing and extremely bare-bones with excruciatingly sluggish levelling up systems and the less said about the hellish Wii waggle-a-thon controls in Bikini Zombie Slayers, the better. Z Kagura immediately struck me as easier to stomach for long periods of time and the game generally felt better presented with solid controls, a compliant manually adjustable camera and more fluid hack ‘n slash action than ever before.

(But wait; this is turning into a review after all isn’t it? Fuck.)

Otherwise it was business as usual and thanks to the greatly improved aesthetics and sense of progression (upgrades are much easier to afford and equip than in past games), it was certainly no hardship to be tasked with cutting down crazy numbers of zombies and other freakish abominations while playing as an unsuitably garbed heroine. You can switch freely between the buxom bikini-clad Kagura and her more conservatively dressed sister Saaya but thanks to the wonders of the customisation mode (or ‘co-ordinate’ mode as the game dubs it), you can stick Saaya in the same bikini as her sister for double the jiggly boobs and gratuitously exposed bottoms. Look; until there actually is a zombie apocalypse, nobody can say for a fact that these kinds of outfits aren’t suitable for a desperate battle against the undead can they?

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Kagura had guys lining up to buy her a drink. Most non-interested girls politely decline but some reply with the business end of a massive blade. Life lesson: stay single; you’ll live longer.

Kagura can go to war against the zombies with either a pair of katanas or her long-reaching blades that she swings about on the end of a chain just like Kratos from the God of War series. Her sister meanwhile can flick between fighting with her fists and feet to using a chainsaw. It was nice to have a variety of weapons rather than another all-swords affair but I didn’t really gel with Saaya’s hands-on melee style or her cumbersome chainsaw attacks so tended to stick with Kagura. Her chained blades are useful when you need to fight from a distance and the katanas are just that much more speedy as well as visually pleasing.

The linear nature of the series hasn’t changed though. You still have to eliminate all enemies within set areas before moving onto the next zone and occasionally facing off against an ugly boss. Thankfully though, the combat itself was much more enjoyable this time largely due to the decent camera (manipulated freely with the right analogue stick) and easy to execute combos that devastate zombie hordes, sending blood spraying everywhere in a comically over-the-top fashion. The rampage state (induced by doing enough killing to fill a blood meter) is still here and you still have to routinely clean your weapons to keep them effective but somehow it all feels a vast step up from those earlier PS2 games which were fun playthings but ultimately too frustrating beyond the first few stages to properly enjoy. There are some brief cut scenes here and there but this is a Japanese import so don’t expect to understand any of it and certainly don’t expect an English-language release to become available because – y’know – this shit is just too weird for us over here apparently. That said, there isn’t much that a language barrier can do to complicate a hack ‘n slash game when all you need to understand are the concepts of swords, zombies and breasts.

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There’s blood. Lots of it.

Speaking of weird, there’s that subtitle to address: Onechanbara Z Kagura with NoNoNo! That’s not the sound of the game’s heroines protesting as the developers dump them into a zombie apocalypse with bikinis for protection; it’s the name of Z Kagura’s special guest character, unlocked by completing at least five of the game’s ‘Quests’ (a screen of various targets to meet i.e. collect enough yellow orbs, use enough items in battle, clear missions without switching characters etc.). This is an Onechanbara game though so it’s no great shock when NoNoNo! turns out to be a blue-haired maid with ginormous boobs and a ludicrously round rear end that could only exist in such a smutty videogame as this where developers have sat at their workstations playing God when it comes to plausible anatomy.

NoNoNo! fights while cheerfully dancing about and shooting at zombies with some sort of sci-fi laser pistol and…yeah. Because Japan. I had a brief look online and couldn’t find out who this character was supposed to be. I can only assume that she’s some sort of Japanese idol or ‘vocaloid’ character similar to Hatsune Miku but as much as I love all things Japan, I’m clearly not Otaku enough to know the truth about NoNoNo! (searching on Google brought up a Swedish band of the same name). Anyway, I didn’t particularly enjoy playing as NoNoNo! over Kagura or Saaya so I did feel a little deflated after all that work for the unlock but there was at least her tasteful and conservative rampage mode costume, certain to please progressive gamers:

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Obey the ‘CAUTION’ tape.

So it’s ridiculous, gory and sexy but there were some things that I have to grumble about. First and foremost are the numerous glitches. I experienced a few nasty ones:

  • Getting stuck in the boundary fencing during a boss battle and being unable to avoid being beaten to death or fight back.
  • Hitting a zombie through a boundary fence and being unable to clear all enemies from the area in question.
  • Falling through some scenery and getting stuck inside before falling again into a horrible, blurry black abyss of glitchy hell.

All of these required software resets and generally gave me little faith in the game’s stability, leaving me waiting for the next game-ruining gremlin to pop-up. This wouldn’t really be something you could moan about too much on the older PAL PS2 games since they were cheap, budget affairs that didn’t warrant any sort of expectations. Importing is expensive though and Z Kagura was more or less the same price as a brand-new, full price PS3 game for a sealed copy so these bugs irked me more than usual. That said, expecting a lot of polish from an Onechanbara game is like expecting a Sharknado sequel to stand alongside Citizen Cane.

Another issue is that you won’t be able to access the game’s DLC unless you mess about with multiple PSN accounts. It’s not a strike against the game itself of course but it is a shame because Z Kagura’s add-ons include customisation parts, new outfits and even Aya + Saki from the previous Onechanbara games as playable characters. On a side note, a quick images search online shows that some of the DLC outfits are so skimpy that the player might as well sell their imagination on ebay because they likely won’t need it anymore. Who said DLC was cynical?

These few niggles aside however, I still stand by my decision to rate Z Kagura as the best Onechanbara game so far. I haven’t really criticised the linearity or simple nature of the game because to expect anything else by now would be foolish and it’s almost a part of the series’ charm in a crappy way. If a studio such as Platinum were given the keys then we might see something truly extraordinary but until then, this is bizarre Japanese budget gaming at its most enjoyable. My only advice would be to skip ahead to the sequel, Z2 Chaos, which received a worldwide release on PS4 and should be an even better game at a more affordable, non-import price. Unless you really must play as NoNoNo! of course…

Overall Thoughts

So rubbish, it’s amazing. That’s always been the Onechanbara way and it’s no different with Z Kagura. You already know if you will enjoy this so you really don’t need my seal of approval.

 

 

Samus loses her boobs; fans DON’T lose their sh*t (too much)

[Disclaimer: yes, I am very late to be discussing this but I’m way behind on gaming news…]

Later on this year, Nintendo will be hitting us with another killer app for the Switch in the form of Super Smash Bros. Ultimate, the fifth installment in the fan-favourite smash ’em up which celebrates all things Nintendo while also managing to be a hot tournament favourite for competitive gamers. The game looks set to really live up to its ‘Ultimate’ suffix too thanks to the inclusion of every character that has ever been playable in a Smash Bros. game no matter if they are obscure, a relative clone of a more popular combatant or a licensed guest fighter. Everybody is in for the throwdown.

As you can probably imagine, there is a lot that can be discussed about such a game but surprisingly (or unsurprisingly if you’ve been around the videogame community long enough) the biggest talking point that I have seen cropping up across the internet is how Nintendo have decided to tone down the sexuality of Zero Suit Samus and…Solid Snake? The ACTUAL surprising element to this is that there appears to be greater outrage towards the smoothing out of Snake’s butt than there is for Samus losing a few cup sizes since the Wii-U/3DS Smash Bros. Yes, I have just typed that and no, I can’t quite believe it either.

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While I would love to talk about Solid Snake’s butt definition, I’m more interested in the fact that the fan outrage to this change hasn’t been as fierce as I’d expected. After all, I’d like to think I’m pretty familiar with the gaming community having being a gamer since the early 1990’s and in that time, I have seen a lot of anger directed towards developers who censor their games or tone down specific aspects in order to not offend. To name a recent example, it wasn’t too long ago that Street Fighter fans were pretty pissed when Capcom manipulated the camera angles for Cammy and Rainbow Mika’s intro animations so as to hide a blink-and-you’ll-miss-it crotch shot for the former and an ass slap for the latter.

I should know because I was pretty annoyed about it. Not because I demand games to be as gratuitous as possible for no good reason but because I am 100% against the act of censoring or modifying existing designs/products/artwork in order to pander to the easily offended “won’t somebody think of the children?!?” brigade. In the case of Street Fighter V, I felt that this is what had happened: Capcom hastily commissioning a scrappy edit to a couple of harmless animations just in case somebody, somewhere would create negative press born of the crazy idea that a bit of mild sexuality is obviously the devil incarnate. Let’s overlook the fact that Street Fighter is built upon general violence, brutal holds and genuinely evil characters like Bison and Akuma. All of that is fine but Mika giving her big butt a provocative smack is just not on. Oh no.

But I’m going off-track here. My point is/was that I have seen enough of these kinds of scenarios over the years to be genuinely surprised that the reaction to Samus becoming less chesty wasn’t as volcanic as it might have been. Sure, I have read comments of outrage and dismay but the change does seem to have been accepted more willingly than I’d anticipated.

With this in mind, I thought it would be fun to discuss it. Was Nintendo right to tone Samus’ anatomy down and does it even matter anyway?

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Samus grew even more top-heavy when Nintendo decided to give Team Ninja the reigns on Metroid Other M. Considering their Dead or Alive work, this was still quite tame.

I feel that the place to start this discussion/debate is at the point just before Samus’s Ultimate re-design. The character had steadily grown more and more busty when you look at Metroid: Other M and also her appearance in Smash Bros. for Wii-U/3DS, the latter being particularly notable considering that her breasts were pretty damn big when the rest of her was reasonably slender. The game also included an alternate costume that placed Samus in a swimsuit-like outfit, further emphasising her sexuality and giving the Deviantart crowd much to cheer about. There was nothing inheritently wrong with any of this but it has to be noted that the character of Samus Aran had changed dramatically in a short space of time.

Samus is meant to be a tough-as-nails intergalatic bounty hunter. The fact that she turned out to be a woman beneath her externally masculine Power Suit was one of gaming’s earliest twists. The fact that she was also an incredibly attractive design was inevitable in a visual-orientated medium of entertainment. However, by the time we were playing Smash on the Wii-U/3DS, Samus was less about her action-packed exploits in space and more about her skintight bodysuit and physical appeal. The problem that many have pointed out is that Samus’ design has become less and less suited for her profession and background and had begun to border on daft. After all, those Smash 4 bunker-buster boobs can’t exactly aid her agility and it’s improbable that a hardened veteran of countless cosmic adventures and deadly battles against the likes of Ridley and Kraid should resemble a flawless supermodel beneath the armour.

So when we see that Nintendo have decided to tone Samus’ figure down, should we be less concerned about meddling for the sake of satisfying Nintendo’s traditional family-friendly audience and more interested in the fact that they might just be trying to get their heroine back to being more believable? It certainly seems to me that this process already began with Metroid: Samus Returns, looking at the concept art below:

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Smaller boobs but no complaints at all.

In the Samus Returns art, the character has a flatter chest but is still an attractive design with a more than ample, womanly figure. This to me is getting closer to what a I believe a realistic Samus should look like beneath the armour. I’m all for the sexy-sexy in videogames (as my love for DoA confirms) but even I think that Samus should be an athletic woman in terms of build with some musculature. I would personally go even further with a shorter, more functional hairstyle and an even more athletic figure with more muscle.

Swinging back to the other end of the figure scale, it’s interesting to note that Nintendo originally described Samus Aran as a 6″3, 200 pound muscular woman (source: Nintendo Power) which would put her firmly in the amazonian category where you would expect a woman to perhaps have a more curvaceous, striking body. This was allegedly later re-conned to say that Samus is only that tall when wearing the Power Suit but even if we were take the original description of Samus as how she should look sans armour, the outgoing Zero Suit version from Smash 4 still wouldn’t make much sense. She wasn’t depicted as a mighty amazonian or an athletic girl – just a slinky blonde that had been given large, prominent breasts for pure sex appeal.

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The original depiction of Samus…

In this sense, it’s actually surprising that Nintendo had let us have this rendition of Samus for so long because they are traditionally a family-friendly company not known for sexualising their female characters, especially in Western releases of their games. They have also been quite strict in recent times when it comes to censoring games e.g. Tokyo Mirage Sessions (upskirt views blurred/blacked out, certain costumes edited to remove cleavage) and Project Zero: Maiden of Black Water (lingerie-style costumes removed). So you could say that this change for Samus is not surprising at all, especially when the Switch is doing so well and being marketed at an all-inclusive age range.

The flipside of the argument for greater realism is that gaming is meant to be pure escapism so if Samus has bigger boobs and the face of a model then…so what? Not much else in gaming is grounded in reality so why do we need to pick up on certain characters or games and ask for them to make more sense? Gaming is meant to be fun and it is meant to be fantasy so a push for greater realism on any level feels like a direct contradiction. A lot of people like to slate the Dead or Alive games for how their women are designed/depicted and while I am aware of a much larger and more complex debate behind the criticism, the games are ultimately daft and just harmless fun. I can only speak for myself but I don’t play these games and then have an expectation of real women to resemble the likes of Kasumi or Tina. It is escapism and fantasy.

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An ocean of sexy ZSS artwork has appeared online since the character’s debut, proving the popularity of the design regardless of realism (or lack of). [source: vengarlsolarblade @ Deviantart.com]
Of course, cynical character design and sexy for the sake of sexy is never a very clever thing. I don’t however believe that Nintendo ever set out along this path when they designed Zero Suit Samus. Obviously they must be aware of the reasons for the character’s popularity but do I think that they (or associated developers) have intentionally set out to gradually increase her bust size in order to sell software? No, I really don’t.

Ultimately (pun 100% intended!), I am fairly neutral about what Nintendo have decided to do with Samus. On the one hand, I can’t deny that I like the bustier rendition of the character and I would certainly be aggrieved if Nintendo have actioned a reverse boob-job purely to appease the easily outraged. However, they have given Samus a slightly more realistic figure while maintaining overall attractiveness so I think to get too angry about this would be a bit silly provided the reasons are genuine and not born out of a desire to sidestep potential lashbacks from pressure groups. And as I detailed a little earlier, I would happily go even further and design a sexy, athletic/muscular Samus that strikes an even greater balance between looks and believability.

Besides, there’s always Deviantart for your E-cup (and beyond) equipped Zero Suit Samus…

Dead Or Alive 6 Officially Revealed…But Will it Miss the Point?

One of the more interesting pieces of news to come out of the past weekend was the official announcement of Dead Or Alive 6, the follow-up to the popular fifth main entry in the infamous fighting game series which spanned three revisions and two generations of home consoles. Dead Or Alive is a series that just keeps on going regardless of the current popularity of the genre so a new game is never a huge shock but this time, there IS some surprising impressions to take home from what we’ve seen so far.

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Hyper-realistic expressions and damage are apparently going to be the focus rather than boob jiggle in Dead Or Alive 6.

On the surface, there’s a lot that will look familiar to anybody who played the last game: interactive environments, a cinematic feel and fast-paced fighting. The big surprise this time is that the developers are apparently going to be lowering the focus on sexualised female characters, a move that has invited considerable disappointment from some corners of the online gaming community. The trailer shows no sign of the series’ famous (or infamous) exaggerated breast physics and costumes are more conservative. Could this be Team Ninja finally growing up? The following quotes from an interview with IGN certainly point in that direction:

“We wanted to make a more cool and more mature Dead or Alive this time, and to that end we made a conscious decision to make characters less sexualized,”

“The female characters are still attractive, as are the men, but first and foremost they are fighters,”

It makes sense on one level. Dead Or Alive has always had a fantastic fighting system with its punishing reversals and counter-holds separating rookies from practiced players but the games have struggled to be taken seriously with some fighting game tournaments even banning select outfits from being used due to their highly revealing nature. It seems that Tecmo are pushing for their established series to gain some credibility at last but will this alienate a large chunk of the fanbase? Can Dead Or Alive stand up on the basis of its fighting system alone?

I would say “yes”. I’ve always rated the games because despite their button masher-friendly combos, they still feel very different to rivals. Combos and movement in general felt very fluid and organic in DOA5, contrasting with the rigid inputs of Tekken for example. The cinematic style of fights was also quite entertaining and didn’t detract too much from the established rules of how a fighting game works.

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The outfits may be more practical this time around but fans of the series’ classic ‘values’ probably need not be concerned too much; the girls will still look attractive (and busty enough) if the above screen is anything to go by.

But it should also be noted that the very traits that Tecmo seem keen to tone down this time around are what helped Dead Or Alive 5 become so successful and make them some good money in the process. The new female characters became instantly popular and the game featured a ludicrous amount of costume DLC including many fabric-starved designs that still sold well despite the high price tags. Let us also not forget that the spin-off, Dead Or Alive Xtreme 3, was also massively popular and a hot import for us Westerners who didn’t receive an official version of the game. Tecmo weren’t daft though as the Asian release of the game features full English language subtitles/menus. The point of all of this is to remember that the series didn’t suffer and lose sales because it ramped up the sexiness – quite the opposite actually. In this respect, you can say that Tecmo-Koei and Team Ninja are rolling the dice.

Personally, I really enjoy Dead Or Alive‘s silliness and have purchased quite a lot of the DLC. As I have said in other posts, I see gaming as escapism that encompasses everything that DOA does (or should I say “did”?) and while some may turn their noses up at big bouncy breasts, too many impractical bikinis or gratuitously detailed perspiration, I’m not ashamed to say that I enjoy it all. It’s just a bit of fun at the end of the day and I’m fairly positive that spending a lot of time with the games hasn’t turned me into some sort of raging pervert with no respect for real-life women. As a wise person once pointed out on some gaming forum or another many moons again, the characters are designed to look sexy and appealing on purpose – there’s nothing wrong with “falling” for the marketing.

The main concern that this shift in tone invokes in me is the same one that I felt when Capcom felt the need to censor Rainbow Mika and Cammy’s intros in Street Fighter V or when Omega Labyrinth Z was banned for us UK consumers earlier this year: the concern that our medium of entertainment is bowing to political correctness and moving away from sexy females in order to pre-emptively avoid complaints while appealing to a generation of consumers who place female empowerment and equality above simple, harmless escapism. That may seem like an extreme reaction but I won’t apologise for wanting the unrealistic and fantastical in my videogames when I sit down with a controller after a hard day’s work or when I fancy a quick break from real-life tribulations. My concerns are less about what’s happening in DOA6 and more to do with the bigger picture of what we are increasingly being told to accept is “wrong”.

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Maybe we’ve seen the end of such outfits?

But let’s also be real for a moment. The women of Dead Or Alive are still going to look attractive and booby enough. Yes, the developers want the female characters to look more realistic and warrior-like but I can tell you now that the alterations will not be that drastic. Remember that the same promises were made before DOA5 launched and the likes of Kasumi and co. ended up looking more detailed than before, not necessarily different. Most importantly, if DOA6 builds upon DOA5‘s fighting then the game will be very enjoyable to play and another nice alternative to what is already available.

And as much as I enjoyed DOA5‘s fanservice, there were several features that totally weren’t necessary and undeniably ventured into the realms of “childish” and “ridiculous”. One such inclusion was the ability to shake the controller which made the girls’ breasts bounce all over the place, usually in a totally unrealistic and unattractive way. There were also multiple settings in the options menu for altering the extremity of breast jiggle which seemed like a step too far even in my opinion. Setting this to “natural” was more than enough for me. If anything, it’s these sorts of things that I wouldn’t mind losing.

So there are several questions facing us before DOA6 launches in 2019. Will it still be a good fighting game? (I would bet money on the answer being “yes” for that one). Will Tecmo drive away more of its fans than it expects? Are they just fibbing about toning the whole thing down? Most of all, should DOA forsake its USP just to “grow up”? It’s like Netherealm Studios announcing that they will tone down the violence in the next Mortal Kombat if you think about it, which we all know would never happen. Clearly bloody, graphic death = shrug of the shoulders but boobs = the devil. Something about that ain’t right.

To conclude my thoughts on this announcement, I will say that jumping to rash conclusions and slamming Tecmo at this early stage would be foolish. The game will still be great and the girls will still be attractive so there will at least be an awesome product next year, however much they tone down the things that make the franchise (in)famous. I think the development period of DOA6 is going to be interesting and it will be fascinating to see how far Team Ninja go with this.

Why I love Femme Fatales in Videogames

Contrary to the fact that I’m not posting on here every day, I do actually have a lot of things to say and various topics/reviews semi-written in my mind (just not physically typed-up where it matters…) so it’s a shame that life just loves to get in the way. Anyway, today I have found some time…time to plunge my arm into that insane melting pot of thoughts that is my mind and retrieve this topic centred on Femme Fatales in videogames. Or “Why I find dangerous, psychotic videogame girls sexy”. Yeah, that didn’t sound so great as the official title hence why I didn’t go with it.

So, what is it about femme fatales that I like so much? Well, I’m probably not alone in saying that I find strong women attractive and as much as I will unashamedly confess to having fun with pretty bimbo types in the likes of Dead or Alive Xtreme, I much prefer a strong lead female with a well-written personality/backstory. That’s the normal part. The not-so-normal part is that I find the psychotic, killer archtype pretty damn attractive as well when it comes to videogames (and books and movies too for that matter). Maybe it isn’t so strange though given how many guys seem to get some serious wood over DC’s Harley Quinn?

As well as attractive, I just consider the really bad girls to be straight-up cool and interesting. To better illustrate my point, I’ve compiled a shortlist of some of my favourite femme fatales who immediately spring to mind…

Tira (Soul Calibur III)

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Let me begin by saying that Soul Calibur‘s most attractive lady is – without any doubt – Sophitia for her Greek Goddess-like charms and I will always ‘main’ her in any SC installment or at least her style via custom-created characters (the less said about her absence in SCV and poor replacement in the form of her daughter, the better). When Tira was introduced in Soul Calibur III however, I took an immediate liking to her. The blue hair was very out-of-place in the game but otherwise, I really dug her sexy green rags, feathers and pet raven. Most importantly though, her fighting style was new and unique and actually utilised her loopy personality with multiple stances accompanied by visible mood swings for the character. Tira is nuts and loves killing in an excitable child-like way that really does remind my of Harley Quinn. A really fun character that I am pleased to see appear in every installment since her debut.

Jane Doe (Devil’s Third)

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Devil’s Third for the Wii-U is no classic. It was in fact, a pretty poor game in my opinion that could (and should) have been something rather more special but the end product was a generic third-person action game full of the cheap crap that should have been left behind years ago in videogames such as invisible walls, inconsistent difficulty spikes and painful linearity. There were a few good elements though and some interesting characters (that were pretty much wasted by being in this game) such as Jane Doe, one of the toughest bosses in the game. A voluptuous Spanish beauty clad in a traditional Japanese kimono (when you first meet her in the game), she soon ditches the far eastern garb for…sexy lingerie and a massive rifle?!? Yep, she’s a bit of a mish-mash of things but all you need to know is that Jane has killer curves and equally dangerous attacks. Fight from a distance and she will try to gun you down but get up close and personal and try to dance toe-to-toe with her? Yeah, you will probably die…a lot. She has several kinky moves involving choking Ivan with her thighs or trying to break his neck while making suggestive groaning noises. If this kind of thing turns you on then repeatedly falling foul of her cheap one-shot kills may not be a terrible thing.

Bad Girl (No More Heroes)

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Surely a cute blonde in a Little Bo Peep get-up can’t be that dangerous, right? Wrong. The original No More Heroes was one of a slew of games for the Wii that dared to ignore the trend for family-friendly software on Nintendo’s crazy successful lil’ white box and us gamer’s loved Suda51 for it. The sequel is arguably the better and more streamlined game but the original is worth playing, even if it’s just for Bad Girl. That sweet, butter-wouldn’t-melt image is quickly discarded as Bad Girl reveals herself to be a foul-mouthed, beer-chugging psychopath with an unpredictable personality and a love for beating bound/gagged male gimps to death with her trusty baseball bat. It’s the kind of madness that can only come from somebody like Suda51 and Travis Touchdown’s encounter with this crazy lady is as memorable as it is fucked-up. Is it wrong to be just a little bit turned-on by Bad Girl’s insanity?

Selvaria Bles (Valkyria Chronicles)

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Now for character that has partially been ruined on the internet by exaggerated fan art: Selvaria Bles from Sega’s most excellent Valkyria Chronicles for PS3. This is a game that I cannot praise enough and while the sequels are an acquired taste for the truly devoted, the original is an outstanding tactical RPG that was a true breath of fresh air upon release, both in terms of gameplay and world design. The character of Selvaria was one of the best things about the game in my humble opinion. One of the opposing armies’ main generals, Selvaria wields the ancient power of the Valkyrur and is a feared force known to all. On the battlefield she is practically invincible and can destroy tanks with a single shot from her huge energy lance. There is a particular chapter in the game where Selvaria suddenly rocks up midway through the battle and proceeds to utterly demolish a player who foolishly believes that they can actually take her out like any other enemy boss. All you can do is frantically hide and attempt to complete the mission without Selvaria slaughtering all of your units. Valkyria Chronicles’ superb storytelling comes to fore when it initially portrays Selvaria to be a cold, merciless warrior but in reality she is simply being used by Maximillion, loyalty and love for her leader exploited so that he may wield her power in the Europan war. The DLC chapter titled Behind Her Blue Flame is particularly touching as Selvaria is revealed to be warm and caring towards your nameless engineer character. It’s a small bit of quality writing that shows that even the enemy is human and not necessarily evil.
Selvaria makes this list for being a great character in general, a fearsome/memorable enemy boss and a rare example of a female character designed to be attractive but also strong and succeeding on both counts.

Ayane (Dead or Alive)

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I suppose when talking about femme fatales, I should be talking about “bad” girls and – as already mentioned – sexy nutcases but Kasumi’s half-sister from Dead or Alive isn’t really either of those things. She’s cocky and arrogant as a character but not an evil/bad person yet I suppose I will say that she leans more in that direction just to get Ayane on a list of some kind – she’s a bad girl at the least in some sense. Whenever I play Dead or Alive, I always ‘main’ Ayane because I love her speed, agility and the way that you maintain a distance from your opponent and punish them when they close in. Of course, it helps a ton that Team Ninja have always made her aesthetically pleasing on the eye and while most fanboys prefer Kasumi, I prefer her purple-haired nemesis for some reason. Surely it couldn’t be because Ayane is one of the most top-heavy of the DOA girls? No (what do you take me for?)…she’s just a cool girl in a cool fighting game. And she’s a ninja – everybody loves ninjas.

Nina Williams (Tekken)

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There aren’t may Irish characters in videogames and even less female Irish assassins so Tekken‘s Nina Williams pretty much has the niche to herself although there’s nothing particularly Irish about her, especially with respect to her voice-actress who is…er…not very Irish. This blonde bombshell was clearly Namco’s version of Virtua Fighter‘s Sarah Bryant back in 1994 when the original Tekken was released into arcades and (more importantly) the Playstation. A cool-headed assassin with top-tier combos and a selection of bone-snapping holds, Nina may look like a sexy model but she’s utterly bad-ass and calculating as per her assassin occupation. I’ve always mained Nina in Tekken (after Kazuya) and love her combos plus her variety of special ops-inspired outfits. I even have a soft spot for her solo PS2 game, Death By Degrees, despite the majority of people agreeing that it’s a poor game (possibly something I can properly re-visit and speak about in the future). Also, you have to admire Namco’s way of keeping Nina youthful between Tekken 2 and 3‘s large time lapse by explaining that she’d been placed in cryogenic storage. We certainly weren’t complaining.

There are undoubtedly more great examples of femme fatales that I have forgotten about and countless more from games that I haven’t even played so what do you think? Do you also have a little something for the wackier ladies in gaming? Do you agree or disagree with my choices? Let me know!

Kotobukiya Rainbow Mika Figure Review (possible NSFW)

Guilty admission number one: today was supposed to be some sort of game review or write-up. I have a few in mind that I’d like to bash out for Darkstalker90 Gaming but due to being so damned busy, I’ve simply not had the time nor found that magical, sweet place that I like my brain to be in if I’m to feel anything like a semi-decent passable wordsmith.

Guilty admission number two: I have a weakness for PVC figures and statues, especially those that depict my favourite female fighting game characters. It’s the height of pervy nerdism (is that even a word?) but hey, it is what it is. I’ve never really owned more than five figures at a time so I can’t say that this particular collection has ever been excessive compared to those of others’ that I have seen (although some might fairly point out that even owning a single ‘sexy’ figure like these is one too many…). I always sell some in order to create space/funds for others but it has certainly been a while since my last acquisition and I was quite proud of that fact…until I happened across this dynamite Rainbow Mika figure from Kotobukiya’s “Bishijou” line.

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It really was one of those “gotta have it” moments and I was hitting up ebay a few days later and slamming an order in. I’ve already got the Cammy figurine from this same Bishijou line and both are sculpted from the reference of an illustration by legendary artist Shunya Yamashita who is famous for drawing the ladies. One of the main draws of this particular figure is that it depicts Mika in her updated Street Fighter V costume. In general, there aren’t really any other worthy Rainbow Mika figures with exception to the Capcom Maniax version by Megahouse which is getting on a bit now but still a looker (I have that one too) and worth having as it is the character’s original Alpha 3 outfit.

Rainbow Mika is all about the outrageous curves and mega booty, two things that this figurine really nailed. I actually think that it is much better than the original illustration by Mr Yamashita so kudos to the sculpter. The downsides are pretty much the same for any figurine of this sub-£100 price point and relate to it being a “cheap” PVC job as opposed to a high-end ceramic or resin model but let me say from experience that this figure is very good in the flesh (or plastic as the case may be) and I have no complaints about the quality. There is an upcoming Mika figure from Pop Culture Shock which will be very high quality as usual but set you back hundreds and hundreds of dollars as well as being very limited if previous PCS figures are anything to by. Obviously your budget and standards will ultimately decide whether you want one of these Kotobukiya versions but I will just leave a few more snaps here to help you decide…

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