Need For Speed Underground 2 [Playstation 2]

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I have a strange relationship with EA’s Need for Speed Underground games. Despite always being a big car person (or ‘petrolhead’), I looked down on these games when they were current because they tapped into a street racing subculture which appeared far more glamorous in Japan or the US while here in the UK, it was associated with ‘ricers’ or ‘chavs’ building ugly, thunderous monstrosities out of Citroen Saxos or Peugeot 206’s. I was busier playing my intellectual JRPG’s and skillful fighting games while the masses were buying NFSU in droves.

There was also a stigmata associated with EA during the PS2 era if you ran in certain gaming circles. It was the impression that they only slapped their name on yearly cash-cow updates, average licensed fare and software that they could sell via cynical marketing which tapped into what teenage boys of the mid 00’s wanted. So football, loud cars and tits then.

It probably didn’t help that I eventually played the original Underground and wasn’t that impressed. However, I have been heavily re-involved with cars and the ‘scene’ over the last 6-7 years and in an ironic twist of fate, I now actually MISS the days of The Fast & The Furious movies, street racing culture and magazines like Max Power with topless models draped over ridiculous cars. Most of this has evaporated and with the constant droning message about road users needing to be responsible as well as the ‘lads mags’ being killed off (because sexism…whatever), the world feels like a more sterilised and straight place.

So I was ready to give NFSU2 a chance after snagging a cheap copy in a bundle of PS2 games. It is after all, one of the better-regarded games in the series with a bit of a following.

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Urban cityscape and a nitrous-fuelled motion blur: welcome back to the mid 00’s.

The first thing that hit me was how good the game still looked. ‘Jaggies’ and outdated textures are pretty minimal and the car models are fantastic. As a petrolhead, I can safely say that all of the cars in this game are modelled highly accurately with a nice level of detail down to the correct badges and original exterior equipment. This was a nice surprise because I admit I was expecting worse from an annual EA update, perhaps a mistaken presumption that the game would have been blasted out by the developers in time for its intended release with a lack of polish. But no, the visuals and those cars look a lot better than many other racers of the generation and hold up incredibly well today.

EA added in a free-roam structure to NFSU2 as well and this really elevated it above the first game. Simply speeding about the city to different race events is enjoyable and even though the ‘free’ aspect is obviously limited by being stuck inside a car, it’s much more preferable to selecting races from a menu. Most circuit and sprint events use sections of the city too so getting familiarised with the many corners and shortcuts while in free-roam mode definitely helps when it comes to the races.

Race events are varied with circuit and sprint events joined by drift challenges (score more points than opponents), drag races and the new ‘Street X’ event which consists of small, tight courses that take place in car parks or (for some reason) building sites. These are more about acceleration, handling and taking the best racing lines. Finally there are the Underground Racing League events. These are the biggies that take place on proper race tracks and progress the game’s career mode. You are able to use a dyno and test track(s) to custom tune your car for each event, settings that are auto-loaded upon entering each style of event which does at least offer a bit more depth.

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You have to start somewhere with cars like Vauxhall’s Corsa.

Progressing the career mode also means meeting the requirements of various sponsors that sign up to your cause. These demands are pretty straightforward and involve winning a set amount of events as well as sponsor races which pay out a lot more cash. You also need to get your car featured on a set number of tuning magazine and DVD covers and this is achieved by raising the star rating of your ride’s visual appearance until the call comes in for you to hightail it to the photographer’s location.

The only crappy thing about this aspect in my personal opinion is that it forces you to go all in and fit every conceivable modification possible such as neon underlighting, carbon body panels and hydraulics. So if you’re like me and prefer minimalism or a stock appearance then it ain’t going to cut it with the sponsors. It also means paying for components then having to continually replace them with ‘better’ versions down the line as parts are gradually unlocked, an artificial method of extending the game’s life but completely expected. I kept a separate Nissan 240SX that received the visual mods purely for this side of things then spent the rest of my cash on performance upgrades for my other cars that I could then ‘tastefully’ modify on the outside.

Still, the magazine and DVD covers made me smile and took me back to that period in time that I talked about earlier. They might look ‘laddish’ and chauvinistic by 2018’s easily offended standards but I like ’em.

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If you remember these types of magazines with a fondness then you will definitely appreciate NFSU2 and the culture it represents.

It’s a shame that the game’s AI didn’t make me smile as much. If you want to take the proper racing lines and overtake opponents cleanly as you would have to in real life then forget it. Towards the beginning of the game this is entirely possible but later on as things take a turn for the challenging, you’d best forget it. Rivals launch themselves up the inside of your car kamikaze-style in the corners and pile into the back of you for braking zones as if this is a Destruction Derby sequel, not Need For Speed. Worse still, they have no qualms about punting you off the track or even utilising the police-approved PIT maneuver to spin you out. Cheating bastards!

I tried to race fairly because I hate winning in racing games by abusing a lack of damage modelling to bash my way to the front but unfortunately, you have to lower your standards with this game and fight fire with fire sometimes, especially since the game’s AI has another crafty weapon up its sleeve: the dreaded rubber band effect. Opponents seem a lot less inconvenienced by collisions with civilian traffic (whereas a single smash can ruin YOUR entire race) and can somehow take tight corners at impossible speeds, sometimes while using nitrous. You can leave them several seconds behind by getting out in front and driving perfectly but the game allows them to catch right back up to you on the last lap as if they have been handed a secret performance boost. This sort of thing makes sense in a game like Mario Kart but in a proper racing game involving real cars that have real performance figures and capabilities…well, it just sucks.

It also blew my mind to witness heavy muscle cars like the Mustang and Pontiac GTO leaving me for dust on twisty, technical circuits that should never favour such vehicles. Losing drag races to Vauxhall Corsas and Ford Focuses somehow capable of reaching near-200mph speeds was another mind-boggling development.

The game can also strategically place a taxi or van around a blind bend and this is unbelievably frustrating after investing seven-or-so minutes into a race, successfully keeping those shady opponents at bay for three long laps only to lose it all and have to start again because there was a unavoidable crash around the final corner. I’ve even experienced a white van speeding over an intersection right into my path as if God himself decided that I wasn’t allowed to win the race. Whether this was EA’s subtle commentary on the infamous “White Van Man”, I can’t say but I swore quite a bit!

Overall Thoughts

There is a lot to like about Need For Speed Underground 2 and thankfully, the good bits just about outweigh the rotten AI-related elements. There was of course the added bonus of getting a far more polished game than I was expecting but it definitely helps if you consider the racing to be more of an arcade game than a serious sim. For me personally though, I really enjoyed being transported back to that era of street racing and the JDM craziness inspired by what was happening in Japan and the Fast & Furious movies. NFSU2 perfectly captures that subculture – just don’t expect gentlemanly conduct from the game’s AI.

My Bespoke Playstation Classic

By now, I’m sure you (and everybody else on the planet) has heard all about Sony’s upcoming Playstation Classic device, the “mini” set to capitalise on the popularity of similar products by Nintendo. I’m not going to go into massive detail on my thoughts because let’s face it: that’s already been done to death on the internet by countless people with greater influence and popularity than me – jus’ sayin’. All I will say is that I think the Playstation Classic will sell very well. The nostalgia boundaries have shifted over the last decade and whereas before it was Atari and Nintendo stuff that people wanted to go back to and revisit from their childhood, now it’s the time of 90’s systems such as the original Playstation.

Anyway, this is going to be a list of the fifteen titles that I would PERSONALLY put on the Playstation Classic (to complete the line-up of twenty) if it were to be tailor-made to me. This isn’t a list of the best games or the most marketable options but just a reflection of what I enjoyed the most on the original Playstation.

Go!

Spyro 2: Gateway to Glimmer

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Honestly, this is a tough call because while most people say that Gateway to Glimmer (or Ripto’s Rage if you live in the US) is the best of the original trilogy, I have a massive love for the original game. In fact, the two are almost on par with one another but I have to give the edge to Spyro 2 simply for its greater depth and versatility. I never tire of revisiting this game either with my original PS1 copy or Vita download.

Crash Bandicoot 2: Cortex Strikes Back

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The best of the original trilogy for numerous reasons. Challenging while not being as brutal as the original and slightly more ‘pure’ than Warped, Crash 2 is just right and like the Spyro games, the original style of graphics and the polish originally worked into them by Naughty Dog hasn’t aged badly at all.

Resident Evil 3 Nemesis

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This one may be a bit controversial because the original game has the nostalgia factor and the sequel is widely touted as the best game of the series, so much so that a much-demanded full-on remake is at last happening. Resi 3 was not as well loved due to the abundance of ammo removing that resource management factor and also the apparent lack of scares compared to its forerunners. I say “apparent” because as far as I’m concerned, there WERE plenty of crap-your-pants moments. I also much preferred exploring the decimated city itself. Hopefully Nemesis gets a remake too in the future but until then, I’d love to see it on a Playstation Classic.

Final Fantasy VIII

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FFVII lovers gon’ hate but they can suck it because FFVIII is better in my opinion. In fact, Final Fantasy VIII is my favourite game of all-time so it has to have a place on this list. Love the gameplay, love the characters, love the music – I love everything about it. Well, not the Malboro monsters and their evil “Bad Breath” attack but nobody likes those in any edition of FF.

Medievil

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I’ve spoken about Medievil here on the blog before, back when a remake was announced. Unlike the games above, this is a case of the original being nominated over sequels because while Medievil 2 carries some heavy nostalgia for me, a recent revisit proved to be frustrating and not as enjoyable as I recalled. The original however is absolute classic and while the gameplay itself is merely average, it’s the twisted gothic visuals, haunting music and the lore of Gallowmere itself that make the game so great. As with Spyro and Crash, I could happily play Medievil until doomsday and that’s why it needs to be on this list.

Driver

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The Driver series has had some serious ups-and-downs over the years. The first two were highly enjoyable games while Driv3r (worst title for a game ever) tried to capitalise on the GTA craze and include on-foot shooting sections in addition to the titular driving. Unfortunately, it was an awful, glitchy mess that could have fatally torpedoed the franchise for good. Parallel Lines persisted with the on-foot bullshit (but was at least a far more polished game that WORKED) before the most recent installment – San Francisco – made Driver great again. Anyway, the original is a true classic that many like myself will remember fondly for the crazy ‘Take a Ride’ mode with its murderous cop cars and fantastic smashes. The less said about the opening parking lot level though, the better. Could the kids of today even be bothered to get through that?

Tombi

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I absolutely adore this 2D platformer. Full of humour and luscious design, it was the kind of game that made the mainstream death of 2D platforming titles seem all the more a tragedy. After all, the PS1 and Sega Saturn often showed us what was possible with more powerful hardware than the 16bits but when these games came along, nobody bought them. Tombi was – thankfully given a digital PSN re-release because otherwise, the only way to play the game would be to shell out on expensive, original copies. To have a Playstation Classic without this would be against the law in my opinion.

Tekken 2

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Tekken 3 is set to be on the actual Playstation Classic but while I do very much enjoy the third game in the series, it’s Tekken 2 that does it for me. Today it is a blocky, simplistic fighter compared to the current Tekkens but don’t be fooled because the gameplay here is utter gold. The Playstation version of the game ran at a super-smooth 60fps and the character roster was perfectly formed with many iconic faces. More importantly, the backdrops were beautiful in their simplicity and the music is easily the best of the series with tracks that suit each character’s personality to a T.

Ghost in the Shell

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This is another hidden gem of sorts. Rather than playing as the iconic Major Motoko herself, the player pilots one of the Tachikoma spider tank things. You can walk up vertical surfaces, shooting down helicopters and taking out epic bosses. It’s just a really fun game that anybody can enjoy regardless of how much they know about Ghost in the Shell. The game is challenging enough but also immensely satisfying largely in part to the versatility of your vehicle. I’m not sure about the US version of the game but the PAL edition is relatively uncommon and commands a small premium. I own a Japanese copy that I managed to complete (thanks to English-language menus) but I’d certainly be up for playing through it again with the pleasure of having the English VA for the story cutscenes.

Ray Tracers

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Ray Tracers is the result of the following formula: Chase HQ + anime characters + 90’s arcade racing games and it’s as good as it sounds. The game is quite short but challenging during the later stages to make up for it. I really enjoyed the 90’s arcade feel to the game with the music and handling of the cars and Ray Tracers just has that general pick-up-and-play goodness going on so it would be a perfect companion to the longer time sinks on a Playstation Classic device.

Einhander

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Rarely has a developer deviated from their safe zone which such amazing results. Einhander was the result of Squaresoft taking a break from JRPG’s and randomly releasing their first and last shoot ’em up. And what a shmup it is. I’d heard all of the hype over Einhander for years and was ready for an OVERhyped experience when I got hold of a Japanese import but the game is simply amazing. The futuristic setting is very nicely rendered, the bosses are epic and being able to switch between two different stored power-ups is immensely satisfying.

Toca Touring Cars 2

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I may be a bit biased here since Toca 2 perfectly captured my favourite era of the British Touring Car Championship, now looked back on as the “Super Touring” era. The game itself is a fantastic racer though with an incredible amount of polish that really proved why Codemasters had the reputation they did. I would actually take this over Gran Turismo so it’s a shame that the real Playstation Classic’s pads don’t come with analogue sticks…

Kula World

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Kula World (also known as “Roll Away” in other territories) was a prime example of creative thinking in an era that many bemoan due to a flood of identikit games and the birth of overly-cinematic gaming. The game is minimalistic but doesn’t need fancy backgrounds or super-duper graphics. What you get is a fiendish puzzler that starts off easy before gradually morphing into a brain-taxing experience that will have you tearing your hair out. There are a 100 levels in Kula World and I only managed to get to 60-something before throwing in the towel. That said, I can’t resist another go.

Space Invaders

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Another game with multiple names. In Japan, this was called Space Invaders X. Outside of Japan, it came with the rather more generic title of “Space Invaders“. This was a remake of sorts, not produced by Taito this time due to some sort of licensing deal which saw multiple 70’s/80’s arcade classics revamped for the Playstation era by Activision. Anyway, I really enjoy this game in either single player or co-op. There are some awesome power-ups (acquired by destroying four of the same colour invader in a chain) and massive bosses to test your reflexes. The game doesn’t get a lot of love (it doesn’t seem to be liked that much by the Space Invaders faithful) but I’ve always got a real kick out of playing it.

Croc: Legend of the Gobbos

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Crash and Spyro may get the lion’s share of the plaudits when it comes to PS1 platforming but for me, Croc: Legend of the Gobbos was right up there with the big hitters from Naughty Dog and Insomniac. Like those other, more popular platformers, Croc‘s 3D visuals adopted a more cartoonish approach and have aged similarly well with outdated textures and the like not being overly distracting in 2018. The game was actually quite challenging as well, especially if you were going for 100% completion and finding all of secrets. I rate Croc highly and would love to see it get a second chance.

So those are my picks. Of the five games that Sony have already confirmed for the Classic, I have to say that I am pretty interested in Wild Arms since it was an RPG I didn’t play and an original copy sells for anywhere between £20-£40 here in the UK at the time of writing this. Ridge Racer Type 4 is a solid racer with a meaty career mode and Final Fantasy VII is also an amazing game, albeit one that has been re-released a bit too much in recent years so its inclusion on the Classic is decidedly less-than-special. Tekken 3 is one of the high points of the fighting game genre (I just prefer Tekken 2) and Jumping Flash…well, it’s a well-known Playstation game but has it aged well?

Obviously this list could have been 2-3 times longer and there would still be many popular games/series’ I didn’t get around to on the PS1 that I’m sure would make the cut on other gamers’ wishlists.

What would you have chosen? Feel free to let me know in the comments!