I’ve been gaming for a hell of a long time now and so you’d be forgiven for thinking that some of my viewpoints on modern gaming are somewhat cynical and the unfortunate victim(s) of rose-tinted vision. For example, I am about as interested in remakes and remasters as I am in that scene in Terminator Genisys where Emilia Clarke gets naked but the smart troll-ish 12-rated camera work denies you a glimpse of the goodness. Either I have no enthusiasm for retreading old ground in HD-o-Vision or I get all old-man grumpy and ignorantly presume that the developer will remix everything too much.
However, that has all changed very recently and my attitude towards a remake has softened a little. The game responsible for this shift is Spyro Reignited Trilogy, a full remastering of one of my favourite videogame series’ of all-time (pre-Enter The Dragonfly of course). Younger readers or newer gamers might not understand the big deal but I had the originals on release and still regularly play through all three most years. I adore these games and no amount of mowing down hookers in GTA (after purchasing their wares of course) has succeeded in dulling my enthusiasm for whimsical fantasy worlds and cutesy characters.

My overall feeling is that Spyro Reignited Trilogy is a totally authentic and – more importantly – sympathetic remake. Everything from the level layouts to the word-for-word script is as I remember it. The individuality between games has also been retained i.e. the designs of the treasure chests, the shapes of the gems and the extra life systems. Immediately, there is nothing on a basic level to offend the traditionalists who demand the most minimal of changes and this is nice because Toys For Bob could have easily decided to bring each game in line and go for a uniform approach. The only big alteration to the trilogy as a whole is that the sideways roll feature that was originally canned for the sequels has been carried over to Gateway to Glimmer and Year of the Dragon for the remakes. This is actually a welcome change because many fans bemoaned the way that Insomniac took the roll away back when these games were first released. Now though, you can showboat to your heart’s content while avoiding enemy attacks.

All of that important preservation work acknowledged, we come to the new stuff. Most obvious are the brand-new visuals which really are beautiful. The dragon worlds and Avalar now look utterly sumptuous with so much more detail than was possible before. Obviously we cannot say for certain but this is perhaps what Insomniac would have wanted their games to look like if the technology had been available at the time. On the Playstation, they had to make do with simple colour schemes and basic textures to simulate the real things and define a level’s identity. Not so in Reignited. Flat greens are now proper grass with long blades that sway in the breeze, water looks good enough to drink and the smudgy, minimalistic backdrops now have some detail. It really was a joy to take my time exploring the familiar while absorbing the new.
Some levels in the sequels look like they have been revamped more than others but that’s down to their original designs. After all, some (especially in Year of the Dragon) felt a little uninspired back in the day and a retread of previously-utilised themes.

Obviously the only issue with these remakes being so authentic and true to the originals was that I absolutely caned them and literally had to impose play time limits on myself in order to refrain from completing them too quickly! The original trilogy was released between 1998 and 2000 and I’ve been playing them on and off via my original PS1 discs or the digital versions from the Playstation Store ever since so I know all of the secrets and solutions. Handily, Toys For Bob did attempt to add a little extra longevity with ‘Skill Points’. Skill Points first appeared in Spyro 2 and rewarded the player with an extra life for completing bonus tasks such as flaming all of a specific object within a level or beating a boss while taking no damage.
Similar challenges await in Reignited but this time around, many of the ‘flame all of X object’ Skill Point requirements have been replaced by new targets for variety’s sake. These include burning hidden objects (some of which are genuinely difficult to find) in the first game, completing three perfect laps of the supercharge circuit in Spyro 2‘s Fracture Hills level and beating the course records for the skateboard parks in the third game. Each game features two pages worth of challenges and these are worth doing to unlock the concept artwork which I quite liked the look of. There are trophies too of course and I assume that the Reignited Trilogy will be a relatively easy platinum. I achieved around 80% trophy completion without trying for example.

The first collection of criticisms will probably only be relevant to those of us who played the original games and it’s to do with controlling Spyro and some of the hit detection. To me, Spyro felt more difficult to control at charging speed with slower rotation and a less compliant turning circle as opposed to the super-sharp handling in the OG games. Flames don’t seem quite as wide-reaching as before (feels like you have to be just a touch closer to actually make contact) and – most frustratingly – the gliding felt “off”.
It’s difficult to describe properly but I noticed that many of the glides between platforms were now more strict. I wouldn’t have thought twice about these glides in the original games but now it’s almost as if they are only just possible and on the very edge of Spyro’s capability. It’s almost as if he loses altitude that much faster and it’s only really a big issue in the first game which wasn’t equipped with the hover ability that afforded Spyro a little extra reach in the sequels. I experienced many annoying deaths in this way but I will admit that a lot of this was probably down to my instinctive behaviour (learned from years of memory-mapping the originals) being challenged by the remakes. I’m not sure if newcomers or those who didn’t play their PS1 copies into oblivion over the last two decades will feel the same but I thought it was worth noting.
Flight in the ‘speedway’ levels also felt a bit weird and not as tight as before. There were many times when cornering or making a sharp turn that Spyro felt like he was drifting wide or ‘sliding’ in the air like a racecar would when drifting around a corner, causing me to miscalculate and miss a target. Again, it’s no disaster and just took a little getting used to but even so, I’m not sure that understeer and a loss of traction is possible in mid-air…
There are a few other niggles with fiddly controls in some of the third game’s many unique missions/mini-games, some of which used custom mechanics and viewpoints. Skateboarding is one of the biggest culprits with the occasional bizarre collision detection and the game failing to register some of the more complex tricks. The other example that immediately springs to mind are the hideous controls for the speedboat in Seashell Shore which seem to continuously change depending on which way the boat is facing.

These alterations are not really “negative” changes that should affect your feelings towards Reignited but they stood out to me personally as a staunch anti-Political Correctness kind of guy. Other little differences that I wasn’t so excited about were Hunter’s new voice actor and a tiny portion of the updated soundtrack for Year of the Dragon. A few tracks sound very different (not bad just less recognisable vs the majority of Reignited‘s mixes) and I feel that Bamboo Terrace – one of my favourites – loses something without the chilled chanting in the background.
These are trivial moans that won’t apply to everybody. The universal gripes that should unite all players are the glitches however. It’s worth mentioning that I was lucky and managed to complete all three games without any major issues but looking around online, many have complained about game-breaking problems that render levels impossible to complete amongst other horror stories. Personally, I encountered some dodgy collision detection and occasional (but dramatic) framerate drops as well as a glitch at Lost Fleet’s skateboard race where crossing the line didn’t trigger the next lap (I had to keep trying and eventually I overcame it).
The blame for all of these technical issues can be levelled squarely at Activision and their insistence that the game be on store shelves in time for Christmas, pushing Toys For Bob hard in the process. They had already intended for Reignited to be released in September 2018 before pushing the date back, don’t forget. It’s the same reason that Spyro 2 and 3 don’t even ship on the physical disc and have to be downloaded as a 20GB+ “update”. My internet is perfectly fine for regular web browsing but too slow for fat-ass downloads like this and so I had almost completed the first Spyro before the rest of it had finished downloading in the background (it took FOUR DAYS). Worse still, there are (at the time of writing) no patches or word on forthcoming fixes for the bugs in this game.
All of which is a massive shame because Spyro Reignited Trilogy did pretty much everything right for me and was the first game in a long time that I couldn’t pull myself away from. To have such a good thing slightly spoilt by bugs and a game disc that may as well be a download code on a piece of paper is like enjoying a particularly tasty sandwich only for a seagull to swoop down and snatch the last mouthful. Shame on Activision and their pushy policy but much kudos to Toys For Bob for reviving a much-loved series in such an accomplished manner.

















