Nintendo Switch Lite thoughts

Nintendo have surprised everybody nobody at all by releasing a ‘Lite’ version of their Switch console. The Switch Lite is billed as a “compact, lightweight addition to the Nintendo Switch family, with integrated controls.” They also say that it is “dedicated to handheld play.”

In normal speak, this means a portable-only version of the Switch with joycons that can’t be removed and no TV output. So why would you even want to give a shit? Surely going backwards is a bad idea? Well, that’s what many said about the 2DS and look at how successful that was for Nintendo. In fairness however, the USP for the 3DS (it’s 3D effect) was increasingly under-utilised by developers and had always been divisive given how it gave some gamers negative side effects while others felt that 3D didn’t add much to the games so left it switched off anyway. In short, the 2DS had less to lose.

The Switch Lite however, loses some of the major selling points of the standard Switch (which will still be available to buy). You won’t be able to hook it up to a television for example so no more switching (hur, hur…get it? I’ll get my coat…) between the big and small screens. You also won’t be able to detach the controls for multiplayer. As far as I’m aware, both of these features have been a success with the Switch, unlike the 3DS’ 3D effect which wasn’t such a major loss when the 2DS hit stores. What’s more, an updated model of the standard Switch has apparently been released that improves battery life by upwards of 50% (depending on how you use the thing). This is a bit of a kick in the teeth for the Switch Lite before it has even been released.

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[Source]
So, er…why would you bother with the Lite? Well, it’s cheaper for starters. About $100 cheaper in North America. It’s also looking to be bang on £100 cheaper here in the UK too. That makes no sense when you consider exchange rates and values of currency but we’ll just ignore that. Obviously, you could pick up a used Switch unit bundled with games and accessories for the same price (or cheaper) than a brand-new equivalent so there is that to consider but not everybody wants to go for used hardware that other people’s kids have had their grubby mitts all over. Also, the Lite is meant to be more comfortable to hold and there is that added assurance of durability with integrated controllers that can’t be worn out or damaged by constantly removing/replacing them.

All of that said, I would buy a Switch Lite. “Why?” I don’t hear you asking. Because:

  1. I’ve never owned a regular Switch so this wouldn’t be a downgrade
  2. I have no room beneath/next to my TV for more consoles or docks. When you’ve been gaming for many years and like to keep older machines and games, you tend to run short on space pretty quickly. I have no more connections TO the TV left anyway…
  3. I’m not likely to bother with local multi-player as I’m more or less a solo gamer these days
  4. £200 for a brand-new example of a current-gen system appeals to me.

Now that that’s out in the open, I feel that I have to address my previous posts on the Switch because when the console was much younger, I made a series of posts about why I – as a Wii-U owner – wasn’t interested in upgrading to the (then) new Nintendo hardware. If you missed these three posts then here are some quick links to them:

One of my major gripes was to do with feeling shafted as a Wii-U adopter/supporter. After all, I’d bought into the weird console which turned out to be a massive flop that could have tanked Nintendo. I’d put money into buying the top-spec variant of the machine and multiple games. Then it was killed off fairly quickly for reasons that I completely understand and agree with. What I was more aggrieved by was the arrival of the ports – specifically upgraded ports of Wii-U games. These were games that I had already purchased and spent money buying the DLC for and now they were being re-released as “new” titles for a new audience who possibly didn’t realise that, for gamers like me, they were a “been there, done that” deal.

The second sting in the tail was that it reduced my desire to buy into the Switch when the best games were just rehashes. Again, I can understand why Nintendo did this because games like Mario Kart 8 and Pokken Tournament were fantastic games that deserved to sell more copies but their success had been restricted by the Wii-U’s limited appeal and tiny ownership. But the Switch also played host to a bunch of third-party ports of games that were available at a budget price on the likes of the PS4 and Xbox One, but were selling for £40 on the Switch. More old games that were of no interest to a cross-platform gamer such as myself.

Thankfully, we are now out of that period and the Switch has since come into it’s own as a worthy platform in its own right. I can now honestly say that there is enough exclusive or original stuff available to make the Switch a viable purchase for me. Obviously, I haven’t kept up fully with the releases so there will be things that I have yet to discover but off the top of my head, these are a few games that sell the system to me. Note: I’m not including the obvious Marios and Zeldas etc. because those go without saying!

SNK Heroines Tag Team Frenzy

Switch-1Yes, the game was widely received as fanservice rather than a “serious” fighting game but even so, I still want to play this since I am a big SNK fan. Also, the game wasn’t granted a physical release on the PS4 and since I am loathe to download full games from PSN (due to HDD space, uncompetitive pricing and my crappy internet speed), the Switch retail copy is something I’d like to pick up.

 

 

 

Blade Strangers

Switch-2Another fighting game that didn’t get a physical release on the PS4 and one that I was looking forward to for a long time. It has all the elements that appeal to me: 2D-style presentation, Kinu Nishimura art and characters from the 3DS’ Code of Princess. Again, I would prefer to have this on the Switch for the same reasons as SNK Heroines. Previously, it frustrated me deeply that games like this were denied disc releases on the PS4 (because I didn’t own a Switch!) but the cheaper entry point of the Lite changes all that up (or should I say ‘Switches’ it all up? No? Oh…).

 

Smash Bros. Ultimate

Switch-3I’ve been ploughing hours into the Smash Bros. series ever since Melee on the Gamecube and I’ve yet to be disappointed by any of the entries in the series. The Wii-U game was one of the best things on the console and so the Ultimate follow-up for the Switch looked mighty appealing, especially given that it really does live up to its title with all of those characters. I can’t say I’ve ever really been into the online or super-competitive sides of the game but I’m confident that I would be able to extract more than enough single-player entertainment from the game to make the purchase worthwhile.

 

Fire Emblem: Three Houses

Switch-4I’ve fell out with Fire Emblem in the not-too-distant past. Awakening on the 3DS was a fantastic game that finally achieved the unthinkable and dragged the series into a more mainstream light. However, I did not enjoy Fates (a.k.a Camilla’s Breasts: The Game) at all. From how impossible the special edition (with the all-in-one cartridge) was to get here in the UK, to how I felt like I was playing a waifu simulator with an inferior visual design to what had gone before, I sacked the game off pretty early on. Three Houses is getting a good reception however and so it would the perfect chance to give FE another shot.

 

Dead or Alive Xtreme 3

Switch-5I’ve always enjoyed these games, regardless of what the critics say. I already have the Asian-English variants on the PS4 and Vita but this is an updated edition that I could take advantage of with the Switch’s region-free nature. Nintendo not region-locking the Switch was a shocker in itself but even more shocking is their relaxed policy towards censorship compared to Sony who have decided to clamp down on it. This means that the Switch is the best place to play Xtreme 3 and that’s not something I ever imagined me saying when the console first launched.

 

Ultra Street Fighter II

Switch-6Granted, I wasn’t kind to this game when I wrote those original Switch articles. I said that it was an old game that Capcom had simply tarted up and added two new characters to before releasing it at full-price. I don’t support that kind of thing and never will. But I really enjoyed the original HD Remix (which Ultra is an upgraded version of) and if I could buy a used copy of this on the cheap then I certainly would. To be honest, it would be worth it just to play it on a handheld, wherever I am sitting because the OG HD Remix is sat on my PS3’s HDD.

 

So there you have it…I’ve more or less been converted to the idea of buying a Switch. I agree with all of the criticism that the Lite has received but at the end of the day, I think decisions like this have to be made on an individual basis. If, for example, I needed that TV Output or was looking to play a lot of local multiplayer then the Lite wouldn’t even be on my radar. However, it ticks a lot of my boxes and I think that £199.99 price point is quite attractive, especially now that I know I’d have more than enough games to get stuck into and make the purchase worthwhile.

Watch this space.

The Nintendo Switch: A Wii-U Owner’s Perspective Pt.2

So last time (it’s been a while), I posted about why I haven’t been sold on the Nintendo Switch thus far despite being a Nintendo loyalist (in a non-rabid fanboy way) since the Gamecube. The release schedule of ports, upgraded Wii-U games and a general sense of feeling “forgotten” by Nintendo were my main reasons BUT I concluded by saying that I’d go away, have a look at the upcoming release schedule and report back with some games that might make me change my mind. Due to a bout of sickness (some form of super-cold of doom which is going around here in the UK right now) I haven’t been up to making that follow-up post but I’m back now with a Top Five list of upcoming Wii-U games that might tempt me to buy a Switch…

1. No More Heroes 3

NMH3-1

If you’ve read my discussion piece on Suda51 then you’ll know that I’m a bit of a fan of No More Heroes and Suda51 in general. The first two games were a bit ropey as far as the technical side of things went but were immense fun thanks to the sheer style being served up with many side orders of out-there wackiness. I’m no longer 100% confident in saying that a Suda51 game will be definite hit (thanks to a few recent efforts being a bit disappointing) and wouldn’t even say that the likes of NMH3 are antidotes to the mainstream that we desperately need anymore BUT I would still like to play this based on how much I enjoyed the two Wii predecessors. The teaser trailer looks promising too so fingers crossed.

2. Mario Tennis Aces

MarioTennisAces-1

Mario’s tennis outings have always been some of more enjoyable spin-offs starring Nintendo’s main man but recent installments have dropped the ball (hur, hur) somewhat. I didn’t play the 3DS version and the Wii-U’s Ultra Smash was widely regarded as a huge disappointment due to being a flimsy release with little content. Before that, the Wii received only a port of the Gamecube’s Power Tennis which in itself wasn’t a gold medal-winning game due to the divisive inclusion of super moves and the constant, unskippable cinematic animations that came as part of the deal. It’s actually the GBA version of Power Tennis that was considered to be last great Mario Tennis game and it isn’t hard see why. Gameplay was tight and addictive on the small screen and the accompanying story mode gave players something to sink their teeth into. It was a great game and it’s one that I still have on my shelf. Thankfully, Mario Tennis Aces is looking like it will make up for the run of disappointing sequels thanks to the inclusion of a story mode. I expect that the gameplay will be great as well and to be fair, that side of things hasn’t been the issue over recent years.

3. Fire Emblem Warriors

FEWarriors-1

Okay, I’m kind-of cheating here because this game is already out BUT it made it onto this list because…I hadn’t realised that it had already hit the store shelves months ago! How did that sneak out? Talk about not keeping up with release schedules…sheesh. Anyway, I like Fire Emblem and I like the Warriors games from Koei so this should really be exactly my kind of game. The only sticking point for me is that they went down the fanservice route and filled the roster with Awakening and Fates characters. Understandable seeing as how they have to shift copies of the game but I was hoping for some more variety and not just the usual suspects that we’ve come to expect recently such as Lucina, Robin and Camilla’s over-worked bra. There are no characters from Path of Radiance/Radiant Dawn for example. Looks like decent fun but I would have to buy it cheap which is never going to happen with the words “Fire” and “Emblem” together on the front cover…

Before I move on though, I will also make an honourable mention for the brand-new (traditional) Fire Emblem game that is slated for a 2018 release. There is no information or images as of yet however so nothing to go on. I will remain cautious due to how I currently feel about the series and the direction that Nintendo/Intelligent Systems have taken in recent years but even so, it’s got to be worth keeping an eye on.

4. Shin Megami Tensei 5

SMTV-1

Before the increasingly-popular Persona series of RPG’s stole the limelight, Atlus also pumped out a fair few similarly dark (if not darker) RPG’s under the Shin Megami Tensei umbrella. In fact, many may forget that Persona 1-3 were released with the ‘SMT‘ prefix before the games finally found western fame and it was dropped. The “Megaten” games were great RPGs that offered something different and more niche versus the typical mainstream alternatives such as Final Fantasy and I’ve always been a big fan. Not much is known as of yet about Shin Megami Tensei V for the Switch but it’s being touted as an exclusive RPG for the system and it’s exactly the kind of thing that would make somebody like me sit up, look away from my Playstation and take notice. Of course, there’s every chance that Atlus might decide they need more return on their investment and also release SMT V for the PS4 but we aren’t privy to the details of their deal with Nintendo (if there is some sort of exclusitivity clause in action at all). For now, it makes my list.

5. Yoshi

Yoshi-Switch-1

I was a huge fan of Yoshi’s Woolly World for the Wii-U. The game looked beautiful with its unique thread-based visuals and was actually an extremely tough challenge to achieve 100% on; far more so than the naysayers slating it as a “kiddy” game would have you believe. It was the creativity oozing from what was on-screen that made me fall in love (as with Kirby’s Epic Yarn on the Wii) with Woolly World and Yoshi for the Switch looks set to run with that. The footage so far shows off a heap of interesting twists on the tried-and-tested 2D platformer and I’m impressed that Nintendo can keep finding ways to make their quirky platformers feeling unique. I’m definitely looking forward to this one, whatever the proper title for the game will be.

So that’s my top five (or top four if you discount my sly bit of cheating!). The third and final part of this series of Nintendo Switch-themed posts will focus on the games that I’d LIKE to see produced for the Switch…the kind of things that would definitely make me rush out and splurge on a console of my own. With this being Nintendo, there are loads of franchises that could tempt a veteran gamer like me…

Has Fire Emblem become a Waifu Simulator?

This question (amongst others that I will discuss here in this post) was on my mind after having just invested 30+ hours into Fire Emblem Fates and deciding that I simply couldn’t be arsed to play the game anymore. A quick bit of background first though because I think that it’s extremely important to remember how the Western exposure of Nintendo/Intelligent Systems’ tactical gem has evolved in recent years. Fire Emblem has been around since the Famicom days in Japan and proved to be popular enough to spawn many sequels heading into the the 16-bit Super Famicom era. Over here however, it was a different story.

The first official Fire Emblem release that we received was for the Gameboy Advance back in 2003. Simply titled ‘Fire Emblem’, it was a prequel to the previous GBA release that remained a Japan-only deal and largely owed its English language existence to the popularity of Marth and Roy, two Fire Emblem protagonists that had been included as playable characters in Super Smash Bros. Melee. Once our FE cherry had at last been popped, the sequels began to flow in the form of The Sacred Stones (GBA), Path of Radiance (Gamecube) and Radiant Dawn (Wii). A remake of the original Famicom title christened ‘Shadow Dragon’ was also released on the DS in 2008 (2009 for North America).

FE-1
The graphics in Path of Radiance weren’t the prettiest by Gamecube standards but the gameplay was utter gold.

Up to this point, the series was still relatively niche in the West despite the steady flow of localised sequels in the wake of that initial GBA release. This modest popularity was likely propped up by Nintendo in the form of much smaller print runs of the games than other software releases on the same consoles (Shadow Dragon is a pretty expensive pre-owned game here in Europe for example). It sold well enough for the first 3DS installment – Fire Emblem Awakening – to be given the green light for us however and this is where things began to change. For the better? In some ways…but not ALL ways.

Now, I have to point out that Fire Emblem Awakening is one of my favourite games amongst all games that I have played since I started gaming in the early-mid 90’s. I ploughed around 130 hours into it and enjoyed promoting my characters and embarking on an excessive level of grinding in order to create a formidable army. At the same time, it was apparent that the tone of the series had shifted seismically in many respects. Fire Emblem has always been a series where you will find characters with luminous hair hues for example but with Awakening, the anime tropes were beginning to dominate. You could now advance support links between male and female characters to the point where they would declare their feelings for one another and marry and I actually quite liked this element as I thought it was handled pretty well.

However, the fact that your main character is custom-created at the outset of the game and supposed to reflect YOU, the strategist, meant that you had the choice of who to get it on with in midst of war. Is this a bad thing? No but the fact that the majority of FE players are male really endeared this aspect of Awakening to the “Waifu” crowd. Now for those unfamiliar with the term “waifu”, I’ve gone off and retrieved a definition of the word from one of many online dictionaries:

waifu. Noun. (fandom slang) A fictional character from non-live-action visual media (typically an anime, manga, or video game) that one is attracted to and considers a significant other.

One thing I always admired about Fire Emblem was the way in which it was able to give us attractive/pretty female characters who were also formidable warriors, clad in plate armour and not made to look overly-sexy in a try-hard manner. In Awakening however, these sorts of traditional FE ladies are joined by several more sexualised characters that gained a following all of their own (Tharja for example) and various bits of borderline jailbait clearly not prepped for bloody battlefields.

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Your MC in Awakening can marry Nowi. If you feel uncomfortable with that, just constantly remember that she is actually over 1,000 years old.

This aside, there are other things about Awakening that really made me see FE as a series that was pandering to the Otaku types. The increase in crazy, out-there anime style characters for example or the DLC hot springs episode which – of course – included lots of awkward moments as battle-hardened valkyries suddenly switched chain mail for swimsuits or kimonos. I’m not saying that I’m against this kind of thing because I’m as appreciative of a bit of casual titillation as the next male BUT it made no sense in a Fire Emblem game and it was that thought which continued to return to me. On the whole though, Awakening was a great game with the usual excellent gameplay, some fantastic music and – despite some of the weirdos – some brilliant characters. Yes, these new elements felt out of place in an FE game but thanks to how addictive the gameplay itself was, there was a pretty good balance.

Then came Fire Emblem Fates, a follow-up with a brand-new world, storyline and characters unrelated to Awakening as is often the case with FE sequels. The game was unique in that it shipped as two versions, entitled “Birthright” and “Conquest”, with each edition following a different perspective of the storyline’s war. A third segment of Fates called “Revelation” was then released digitally on the e-shop (or available physically in the Collector’s Edition) which tied together both games and acted as a conclusion of sorts. This sounded very interesting to me and I battled for a long time against stock shortages and greedy ebay re-sellers to obtain a Collector’s Edition boxset (and story/saga in itself) so that I could get the cartridge that contained all three parts of the storyline. After the brilliance of Awakening, this had to be the next step up? Wrong.

FE-3
Oh boy! Somebody forgot their armour…yep, we’re knee-deep in Waifu territory with Fire Emblem Fates.

Aside from my gripes with the gameplay additions (such as new classes that I didn’t particularly like) and the fact that I didn’t care one inch for the storyline, there were many aspects of the game that had fully stepped over that line into Otaku territory. Waifu-ism was rampant now, especially when it came to the eye-poppingly breasty Camilla (pictured above) who thought that wearing some token midriff armour but leaving her overflowing chest and underpants exposed is a good idea when going up against axes and spears. Again, I cannot lie and say that I don’t like her design but I also think that it’s not very Fire Emblem and shouldn’t really belong here.

There are all these female characters for the male Waifu fanatic to choose from and this time, when you marry, the two of you have a little house within your army’s fort and certain ‘events’ trigger upon visiting such as receiving a kiss from your significant other or having them speak to you directly in a first-person viewpoint. Most of these moments are quite touching (if you’re a bit of a softie like me) but time and time again, I felt myself asking “is this just too much?”. Along with wildly mis-matched,  impractical outfits for many of the women, the romance element made me feel that the game was definitely part Waifu simulator.

There were other issues of course. I couldn’t care less about the majority of the characters for example and the usual assortment of stereotypical personalities were gradually drip-fed into my swelling assortment of units. The game also committed the sin (in my opinion anyway) of having a Japanese/Ninja-themed setting in a fictional, fantasy world. What is that all about? Why do developers have to do it? Familiarity for Japanese players perhaps? Possibly but for me, this sort of thing has always struck me as lazy and unispired and yes, I will include the likes of Final Fantasy VII‘s Wutai in that criticism. No game is safe.

FE-4
Usually, Tharja would probably suck your soul away with the Nosferatu spell but because Waifu culture is a thing, THIS can happen too.

Overall, I simply didn’t enjoy Fates. Once again, I will just reaffirm that I really don’t mind the pervy fanservice-y stuff (such as the above image) but there are games specifically geared towards that kind of stuff and I really don’t think that Fire Emblem is the place for it. Unfortunately, Intelligent Systems likely had no say in the matter because – from what I have read – declining sales of the series (even in Japan) forced Nintendo to issue an ultimatum when it came to Awakening: sell 250,000 units or it will be the final Fire Emblem installment. This would largely explain why they have shifted the tone a little and tried to appeal to that niche but sizeable Otaku crowd. The move clearly paid off but at what price? The series seems secure for now but it has taken a new path that the old-school fans who grew up playing translations of the Famicom/Super Famicom releases may (understandably) turn their noses up at.

One final note/disclaimer from me is just to say that at the time of writing this post, I haven’t played the latest 3DS Fire Emblem game which is a remake of Fire Emblem Gaiden. Drop me a comment down below and let me know if it is a little more restrained than Fates