Thoughts on Mortal Kombat 11’s Microtransactions

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In the interests of balance, I will begin by clearly stating that I have no intention to buy Mortal Kombat 11 anyway regardless of this microtransaction issue. The game looks fantastic and in another universe, I would purchase it day one purely on the basis that MK9 and MKX were so damn good. But this is THIS universe and here, I don’t have as much time or the drive for gaming as I used to. When I do feel like picking up a controller for a few hours, I have other fighting games that I’m already enjoying and want to get my money’s worth from. I have big story-driven games that never seem to end as well as a large enough backlog of unplayed stuff on the shelves.

What I’m saying is this: yes, I am going to grumble about something I’m not even buying into but I just wanted to make clear that my initial reasons for not picking up MK11 have nothing to do with what I’m about to talk about here. I feel that the microtransation topic is worth discussing however as it effects an entire genre – a genre of gaming that I am most passionate about.

So basically, NetherRealm Studios has locked masses of cosmetic items such as character skins, taunts and intros behind a microtransation paywall. You CAN earn the “Time Krystal” currency in-game but as you may have already guessed, it takes ageeeeees to amass enough of this currency to buy anything. Conveniently, you can also purchase Time Krystals with real money…funny that, isn’t it? There are no LOLs to be had when investigating the prices however. At the time of typing this post, the exchange rate is $1.00 for 100 Krystals (I’m UK-based but using a US article as my source so dollaz it is) which means that a character skin is costing $5.00. Intros are a whopping $7.50.

Each character has approximately 90 pieces of add-on gear and if you want to buy the skins alone then your wallet will be held up for something in the region of $300 which I find insane.

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[Source]
You aren’t being forced to purchase any of these bolt-ons of course and it’s perfectly possible to buy the game and just enjoy some Mortal Kombat without being parted from more of your money. But this is how publishers get away with implementing these sorts of systems. That and the fact that they DO allow players to accumulate the bespoke currencies in-game for no extra cost. Unfortunately, there is also nothing preventing them from fixing the acquirement rate so low that people will inevitably cave in and start spending real money. If you’re anything like me and have the need for completion then this will be immensely frustrating.

To summarise my main issues with what Mortal Kombat is doing using quick bullet points:

  • This microtransation system was kept under wraps right up until launch, giving nobody time to accept the game’s structure for what it is and know what they were buying into. Sucks if you pre-ordered.
  • All of this was pre-planned content, locked away before the game was even released.
  • It is a full-price retail release that already costs in the region of £40, not a freemium or F2P game where you should expect microtransactions as the nature of the beast.
  • It’s cynical design, playing to consumers’ need to have everything NOW and enticing them with shiny goodies that only cost “a few dollars”.

This mobile phone game style of making money seems to have infected consoles and fighting games in particular in recent years much to my dismay. As I said above, it’s easier to swallow if you are downloading an F2P game, not so much after dropping a stack of notes on a full-price retail release. Dead or Alive 6 has implemented something similar while Street Fighter V was an utter disgrace in my restrained opinion. Now it has arrived in Mortal Kombat too.

I have no issue with genuine post-release DLC. Right now, I’m enjoying SoulCalibur VI a lot and the developer is putting out new DLC over time which takes the form of new characters and packs of customisation equipment. It keeps me playing the game beyond the initial launch window and is genuine post-release content that the developers have been working on. It comes with a price-tag and you just buy it. Straight-up, traditional DLC with no tricks or attempts to hide monetary outlay behind smokescreens of in-game currency accumulation or philosophies of “well, you don’t have to buy it…”

But to me, these microtransations are simply bullshit that spoil modern gaming. It’s why I had no love for Street Fighter V when I’m happy playing offline but can’t amass enough fight money to buy anything – a real problem when Capcom want you to pay for simple things like palette swaps. It’s why I would probably boycott MK11 if I was in the market for a new game and my aforementioned reasons for giving the game a miss were no longer obstacles.

As I say, I don’t have to pay for any of the extra content if I’m THAT against it. After all, the “buy it if you want it that much; don’t buy it if you don’t” way of looking at things is a valid and usually accurate approach to all things DLC and add-ons. That said, I firmly don’t believe in these money-grabbing systems when the game is a full-price release. Street Fighter V was exactly the same and I waited until I could pick up the game for £15 or thereabouts because I know there would be some bits I’d want to buy but not if I’d already put £40-£50 up for the disc in the first place.

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You can grind, grind, grind for alternate costumes like this…or just give Capcom money. [Source]
It wasn’t so long ago that there was uproar when Capcom were asking a lot of money for a bunch of extra characters in Street Fighter X Tekken…extra characters that had been found to be on the launch disc by data miners. In other words, post-release DLC had been exposed as already existing prior to launch and closed off to the consumer. Your money didn’t buy brand-new content; it simply unlocked a part of the game you already owned. People were pissed and SFxT‘s name was dragged through the mud. Yet here we are with the same companies pulling the same shit and now we seem content to just shrug our shoulders and accept it.

I don’t know whether the younger generation of gamers are on-board with paying through the nose for costumes and colour swaps but I’m an old-school gamer. I remember having to beat Tekken 2 with all characters to unlock everybody. I remember having to hunt down shit loads of weapons to play as Sophitia in a bathing costume in Soul Blade. I remember having to have perfect runs and then beat horrendous over-powered bosses to unlock sweet stuff. I remember earning in-game currencies at sensible rates. Nowadays it seems that everything in fighting games is either already unlocked or needs paying for. I miss the thrill of chasing content and earning it with effort. I miss paying for the game disc and that was it – the complete, straight-up deal.

When I read about what Mortal Kombat 11 was doing, I felt very disappointed. Yes, I wasn’t planning on buying it anyway but even so, I certainly wouldn’t now because I wouldn’t want to give NetherRealm my money and support such a crappy method of squeezing every last penny from the playerbase.

R.I.P Stan Lee

I haven’t made any posts relating to comic books here on DS90 Gaming as of yet (though I did have a few mini reviews in mind) but even so, I felt that it was impossible to ignore the passing of a comic book legend. To say that I was surprised to hear that Stan Lee had passed away would be a lie because I’d been expecting the worst for a while given his age but I was still sad to hear the news. Usually I’m not moved by celebrity deaths (as cold as that may sound) but it’s a little different when it’s somebody from “our” community who gave us so much and seemed like a genuinely nice guy.

Comics were a form of escapism for me in my adolescent years and I got into the world of Marvel through Spiderman and The Avengers, religiously buying the UK reprints (that are still sold here) on a monthly basis. It was from there that I first discovered the classic material and then the wealth of original US-published material that we don’t always see on this side of the pond.

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This was my favourite era of Spiderman

My preferred era of Marvel comics was the 1990’s and all that came before. I stopped caring after the onslaught of mega, universe-consuming crossovers that began with House of M, Civil War and Secret Invasion. To me, It felt like Marvel overplayed the shock value card with constant deaths, major shake-ups and the end of self-contained books. Constantly resurrecting dead characters and undoing the emotional impact of their original demise also began to grate on me. I didn’t read very much beyond the aforementioned crossovers (which seem so long ago now) but I have had a look at various storylines from the following years and decided that current Marvel really isn’t for me.

The 90’s and previous were just so much more colourful and the artwork more raw and less computer-enhanced. Plus, the comics could be dark when they wanted to be dark (see the early 90’s Ghost Rider run for example) so there’s no argument to say that the older stuff was more ‘kiddie’ and less serious. I really cannot be bothered with current Marvel and the movie universe(s) which receives such massive hype. I’m not saying that any of this is crap in any way (because it most certainly isn’t) but it just isn’t for me and I’m comfortable with that.

Anyway, all that is a subject of its own for another time. The reason I talked about it at all was because Stan Lee is heavily intertwined with 60’s/70’s/80’s/90’s Marvel – my personal golden era. This was a time when he was creating new characters, penning the scripts or editing for the company. I’d just like to say “thanks” for creating so many fantastic characters and capturing my imagination over the years. You will be missed.

Excelsior!

My Plans for this Blog

Recently I have found it a bit of a struggle to produce posts for this blog and that’s despite having a great many ideas in my head for discussion pieces and reviews. This writer’s block of sorts is my own fault because I have a tendency to try and turn everything I write into some sort of huge, in-depth feature that takes a lot of time and energy to actually finish off.

So I’ve decided to switch things up a bit. From now on, I will be making the reviews smaller and more bite-sized so that I can get them out faster. I also aim to get to the point(s) more concisely by writing in this way.

For those who are here because they have enjoyed some of my larger, more essay-like discussion write-ups then worry not because those will still happen. There are many more subjects and debates that I wish to cover and so I have every intention of getting around to them at some point.

In any case, I thought I’d just quickly put this out there. To the small number of visitors who follow this blog, I truly appreciate that tiny act of deciding to follow Darkstalker90 Gaming even if you don’t read everything my brain vomits out here.

Nintendo kill off SNK Heroines for PS4 Owners (thanks for that)

Console exclusitivity…it sucks, right? By and large though, we have pretty much moved beyond these practices over the last few generations and while some may say that it ruins the individuality between platforms, I say “bring it on”. There’s nothing worse than not being able to play all of titles you are interested in without owning multiple systems that cost hundreds and hundreds of pounds each, not to mention the storage space required.

This generation has been pretty kind to me in this respect. Nearly everything I want to play is available on the PS4 with the only Xbox One exclusives able to invoke envy within me being Killer Instinct and Rare Replay. The arrival of the Nintendo Switch didn’t initially mix things up at all but as the decent exclusives began to flow, I was seeing more and more things I liked. The Switch is, after all, the first Nintendo console that I haven’t owned since the N64. That said, consciously deciding to NOT buy a Nintendo console will always automatically lock you out of their exclusive properties so there can be no hard feelings about not being able to experience the likes of Mario Odyssey if you make a decision not to purchase the hardware.

Unfortunately, it certainly does grate my gears when something like this happens, ‘This’ being Nintendo striking a distribution deal with NIS America to make the physical edition of SNK Heroines: Tag Team Frenzy and Switch exclusive in the West.

It’s time to get my moan on!

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It’s more fan service-y than a serious fighting game but I’m still interested in playing Tag Team Frenzy.

The game had originally been slated for both the PS4 and Switch. I had personally been aware of the game’s general release window and was looking forward to picking it up but this crappy news only popped up on my radar yesterday. Annoyingly, there IS a physical release available for the PS4 here in the UK (and – I assume – the US) but to get at it, you have to buy the ‘Diamond Dream Edition’, a big Collector’s Edition box that comes with loads of extras and weighed it at around £100. Unsurprisingly, the asking prices for copies on ebay UK as of making this post are edging closer to £200. *sigh*.

This is my own fault for being a bit of a magpie when it comes to having a collection of physical games I suppose but downloading full retail games digitally has never sat well with me. DLC, retro re-releases and indie games…sure, that’s fine but when it comes to the full fat stuff, I want a box and disc for the shelf. Call it future-proofing or obsessiveness but I feel a bit deflated if the only option is digital.

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The contents ARE admittedly very cool but (a few exceptions aside) I don’t buy these kinds of CE’s anymore. They are expensive, take up too much room and I’d never touch the extras again (other than the artbook perhaps).

Then there is the other consideration to take into account: The PS4’s HDD space and how fast that sucker fills up just with regular game installs, let alone full games. So the options left for me right now are:

  1. Don’t buy the game at all
  2. Buy digitally (yuck)
  3. Import a physical Asian/Japanese copy but be locked out of any DLC

I will likely opt for the third route even if means not being able to purchase any DLC down the line. I just need to get a good price which is a lot more difficult when dealing with imports versus domestic releases which usually drop in value quite quickly if you are patient enough.

So thanks for that Nintendo though I’m not sure that this game will be the big exclusive hit that you hope for on the Switch.

Bitter much? You bet!

Pigs Fly as Streets of Rage 4 is announced

Us grizzled, old-school gamers have waited a very long time for this day: the day that an official Streets of Rage 4 is announced. It was one of those most-wanted sequels that seemed doomed to never happen but as the likes of Shenmue III have proven in recent years, never say never.

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Sega themselves aren’t on development duties this time around. That honour falls to a conglomerate of developers/distributers consisting of Lizardcube, Guard Crush Games and Dotemu who – between them – are responsible for the remake of Wonder Boy: The Dragon’s Trap, Irem Arcade Hits and Streets of Fury to name just three projects.

The initial trailer shows SoR mainstays Axel Stone and Blaze Fielding back to doing what they do best: beating the shit out of hoods in an urban 2D environment. Not much is given away but it has to be said that the art style is utterly drop-dead gorgeous as well as completely hand-drawn which is a serious turn-on for me in an age where even 2D fighting games have polygons hidden in the background.

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There’s no sign of Max, Adam or any of the other classics as of yet but this is very early days so I see no need to start getting concerned. What I can see is that Blaze looks sexier than ever while Axel’s new facial fuzz has made him look more than a little hobo-esque. But otherwise, the art is beautiful, the animation superb and it’s amazing just to be able to have a brand-new Streets of Rage on the way at last.

The original fourth installment was to be a 3D game back in the 90’s (since going 3D by default was THE law in the 32-bit era) before it hit troubled waters due to a disagreement between developers Core Design and Sega, the game morphing into the lacklustre Fighting Force. A further demo by original SoR developers Ancient was put forward for the Dreamcast but this too came to nothing.

Ironically, it was an unofficial fan-made project that was arguably the greatest sequel to the SoR saga. Streets of Rage Remake was an incredible achievement that fused all of the levels and characters together for a huge, branching game with lots of new features. You could now play as enemies such as Mr.X, Shiva and Electra and mess with the expansive settings to pick and choose the best bits from each of the original games to create a truly enjoyable custom Streets of Rage experience. Sadly, Sega missed a trick by not picking the game up and officially releasing it, deciding instead to put the corporate boot down and ensure that Remake was pulled from the internet which is a shame because many will not have experienced this love letter to a series that Sega (at the time) had left to die in the gutter. I imagine that Remake is still available somewhere however; this IS the internet after all…

Anyway, Streets of Rage 4 certainly has a lot to live up to with both its official and unofficial predecessors raising the bar so high. What I have seen so far looks very promising however and I genuinely cannot wait to get my hands on the game.

Linky Linky to the trailer!

 

Samus loses her boobs; fans DON’T lose their sh*t (too much)

[Disclaimer: yes, I am very late to be discussing this but I’m way behind on gaming news…]

Later on this year, Nintendo will be hitting us with another killer app for the Switch in the form of Super Smash Bros. Ultimate, the fifth installment in the fan-favourite smash ’em up which celebrates all things Nintendo while also managing to be a hot tournament favourite for competitive gamers. The game looks set to really live up to its ‘Ultimate’ suffix too thanks to the inclusion of every character that has ever been playable in a Smash Bros. game no matter if they are obscure, a relative clone of a more popular combatant or a licensed guest fighter. Everybody is in for the throwdown.

As you can probably imagine, there is a lot that can be discussed about such a game but surprisingly (or unsurprisingly if you’ve been around the videogame community long enough) the biggest talking point that I have seen cropping up across the internet is how Nintendo have decided to tone down the sexuality of Zero Suit Samus and…Solid Snake? The ACTUAL surprising element to this is that there appears to be greater outrage towards the smoothing out of Snake’s butt than there is for Samus losing a few cup sizes since the Wii-U/3DS Smash Bros. Yes, I have just typed that and no, I can’t quite believe it either.

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While I would love to talk about Solid Snake’s butt definition, I’m more interested in the fact that the fan outrage to this change hasn’t been as fierce as I’d expected. After all, I’d like to think I’m pretty familiar with the gaming community having being a gamer since the early 1990’s and in that time, I have seen a lot of anger directed towards developers who censor their games or tone down specific aspects in order to not offend. To name a recent example, it wasn’t too long ago that Street Fighter fans were pretty pissed when Capcom manipulated the camera angles for Cammy and Rainbow Mika’s intro animations so as to hide a blink-and-you’ll-miss-it crotch shot for the former and an ass slap for the latter.

I should know because I was pretty annoyed about it. Not because I demand games to be as gratuitous as possible for no good reason but because I am 100% against the act of censoring or modifying existing designs/products/artwork in order to pander to the easily offended “won’t somebody think of the children?!?” brigade. In the case of Street Fighter V, I felt that this is what had happened: Capcom hastily commissioning a scrappy edit to a couple of harmless animations just in case somebody, somewhere would create negative press born of the crazy idea that a bit of mild sexuality is obviously the devil incarnate. Let’s overlook the fact that Street Fighter is built upon general violence, brutal holds and genuinely evil characters like Bison and Akuma. All of that is fine but Mika giving her big butt a provocative smack is just not on. Oh no.

But I’m going off-track here. My point is/was that I have seen enough of these kinds of scenarios over the years to be genuinely surprised that the reaction to Samus becoming less chesty wasn’t as volcanic as it might have been. Sure, I have read comments of outrage and dismay but the change does seem to have been accepted more willingly than I’d anticipated.

With this in mind, I thought it would be fun to discuss it. Was Nintendo right to tone Samus’ anatomy down and does it even matter anyway?

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Samus grew even more top-heavy when Nintendo decided to give Team Ninja the reigns on Metroid Other M. Considering their Dead or Alive work, this was still quite tame.

I feel that the place to start this discussion/debate is at the point just before Samus’s Ultimate re-design. The character had steadily grown more and more busty when you look at Metroid: Other M and also her appearance in Smash Bros. for Wii-U/3DS, the latter being particularly notable considering that her breasts were pretty damn big when the rest of her was reasonably slender. The game also included an alternate costume that placed Samus in a swimsuit-like outfit, further emphasising her sexuality and giving the Deviantart crowd much to cheer about. There was nothing inheritently wrong with any of this but it has to be noted that the character of Samus Aran had changed dramatically in a short space of time.

Samus is meant to be a tough-as-nails intergalatic bounty hunter. The fact that she turned out to be a woman beneath her externally masculine Power Suit was one of gaming’s earliest twists. The fact that she was also an incredibly attractive design was inevitable in a visual-orientated medium of entertainment. However, by the time we were playing Smash on the Wii-U/3DS, Samus was less about her action-packed exploits in space and more about her skintight bodysuit and physical appeal. The problem that many have pointed out is that Samus’ design has become less and less suited for her profession and background and had begun to border on daft. After all, those Smash 4 bunker-buster boobs can’t exactly aid her agility and it’s improbable that a hardened veteran of countless cosmic adventures and deadly battles against the likes of Ridley and Kraid should resemble a flawless supermodel beneath the armour.

So when we see that Nintendo have decided to tone Samus’ figure down, should we be less concerned about meddling for the sake of satisfying Nintendo’s traditional family-friendly audience and more interested in the fact that they might just be trying to get their heroine back to being more believable? It certainly seems to me that this process already began with Metroid: Samus Returns, looking at the concept art below:

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Smaller boobs but no complaints at all.

In the Samus Returns art, the character has a flatter chest but is still an attractive design with a more than ample, womanly figure. This to me is getting closer to what a I believe a realistic Samus should look like beneath the armour. I’m all for the sexy-sexy in videogames (as my love for DoA confirms) but even I think that Samus should be an athletic woman in terms of build with some musculature. I would personally go even further with a shorter, more functional hairstyle and an even more athletic figure with more muscle.

Swinging back to the other end of the figure scale, it’s interesting to note that Nintendo originally described Samus Aran as a 6″3, 200 pound muscular woman (source: Nintendo Power) which would put her firmly in the amazonian category where you would expect a woman to perhaps have a more curvaceous, striking body. This was allegedly later re-conned to say that Samus is only that tall when wearing the Power Suit but even if we were take the original description of Samus as how she should look sans armour, the outgoing Zero Suit version from Smash 4 still wouldn’t make much sense. She wasn’t depicted as a mighty amazonian or an athletic girl – just a slinky blonde that had been given large, prominent breasts for pure sex appeal.

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The original depiction of Samus…

In this sense, it’s actually surprising that Nintendo had let us have this rendition of Samus for so long because they are traditionally a family-friendly company not known for sexualising their female characters, especially in Western releases of their games. They have also been quite strict in recent times when it comes to censoring games e.g. Tokyo Mirage Sessions (upskirt views blurred/blacked out, certain costumes edited to remove cleavage) and Project Zero: Maiden of Black Water (lingerie-style costumes removed). So you could say that this change for Samus is not surprising at all, especially when the Switch is doing so well and being marketed at an all-inclusive age range.

The flipside of the argument for greater realism is that gaming is meant to be pure escapism so if Samus has bigger boobs and the face of a model then…so what? Not much else in gaming is grounded in reality so why do we need to pick up on certain characters or games and ask for them to make more sense? Gaming is meant to be fun and it is meant to be fantasy so a push for greater realism on any level feels like a direct contradiction. A lot of people like to slate the Dead or Alive games for how their women are designed/depicted and while I am aware of a much larger and more complex debate behind the criticism, the games are ultimately daft and just harmless fun. I can only speak for myself but I don’t play these games and then have an expectation of real women to resemble the likes of Kasumi or Tina. It is escapism and fantasy.

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An ocean of sexy ZSS artwork has appeared online since the character’s debut, proving the popularity of the design regardless of realism (or lack of). [source: vengarlsolarblade @ Deviantart.com]
Of course, cynical character design and sexy for the sake of sexy is never a very clever thing. I don’t however believe that Nintendo ever set out along this path when they designed Zero Suit Samus. Obviously they must be aware of the reasons for the character’s popularity but do I think that they (or associated developers) have intentionally set out to gradually increase her bust size in order to sell software? No, I really don’t.

Ultimately (pun 100% intended!), I am fairly neutral about what Nintendo have decided to do with Samus. On the one hand, I can’t deny that I like the bustier rendition of the character and I would certainly be aggrieved if Nintendo have actioned a reverse boob-job purely to appease the easily outraged. However, they have given Samus a slightly more realistic figure while maintaining overall attractiveness so I think to get too angry about this would be a bit silly provided the reasons are genuine and not born out of a desire to sidestep potential lashbacks from pressure groups. And as I detailed a little earlier, I would happily go even further and design a sexy, athletic/muscular Samus that strikes an even greater balance between looks and believability.

Besides, there’s always Deviantart for your E-cup (and beyond) equipped Zero Suit Samus…

My Picks of E3 2018

I’m not a totally mainstream gamer (as you may have noticed) so when everybody got a bit excited over the likes of the new Fallout and Elder Scrolls games that were revealed at this year’s E3 event, I was pretty much nonplussed. It was similar case with many big names that were shown to be returning for sequels either later this year or in 2019. It didn’t used to be this way either because in years past, there’d be so much coming out of E3 events that I wouldn’t know where to look first and while this was great back then, I now see some value in only coming away with a few games that interest me. After all, money and time are both finite resources so not having around twenty upcoming titles on my wanted list is actually a positive thing. So what did catch my eye then?

Dead Or Alive 6

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I’ve already spoken about DOA6 so I won’t rabbit on about it too much here. In brief, it’s another awesome-looking fighting game from a series I’m already a fan of so a brand-new installment is a good thing. Team Ninja are apparently trying to grow up at last (moving out of their parents’ house and getting a mortgage not yet confirmed) and tone down the boobs so that will be interesting. I’m hoping that they don’t go too far with the whole getting serious thing but I will definitely buy this regardless.

Tales of Vesperia Definitive Edition

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As a big fan of Namco’s Tales series, I’ve always been well served by owning every Playstation console to date. However, the last generation threw a curveball in the form of Tales of Vesperia, a critically acclaimed installment in the long-running franchise, which became an Xbox 360 exclusive back when Microsoft were determined to attract fans of Japanese games to their system. Save for the original black slab, I’ve never been an Xbox owner so I missed Vesperia the first time around and was pretty peeved that an eventual upgraded PS3 port remained a Japan-only release complete with incomprehensible language barrier. Thankfully, a new ‘Definitive Edition’ is coming to various platforms including (yay!) PS4 so I will at last be able to play this game. I’ve recently gotten back into JRPG’s and the Tales series with the two superb Xillia games on PS3 so this news is fantastic timing.

Cyberpunk 2077

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It wasn’t until it was pointed out to me on a gaming forum that I remembered Cyberpunk 2077‘s original teaser from waaaaaay back in 2013. That trailer ended with a statement along the lines of “ready when its ready” and boy, they weren’t kidding were they? Five years later, the game looks completely different and all the better for it. I absolutely adore anything Cyberpunk-y that even vaguely resembles the likes of Blade Runner or Ghost In The Shell so Cyberpunk 2077‘s detailed futuristic vision is right up my dystopian alley. I’m not sure whether it will a first or third person game at the moment but either way, this is something I will almost certainly pick up just for the art style alone.

Metal Wolf Chaos XD

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The (very pleasant) surprise of E3 2018 has to be a the remaster of Metal Wolf Chaos for PS4 and Xbox One, due later this year. Surprising because of it’s obscurity and pleasant because of it’s notoriety as one of the sparse reasons to import Japanese games for the original Xbox. The game is a batshit-crazy mech-style affair starring the president of the United States and while the game itself isn’t meant to be anything super-special, it’s one of those that can sell itself on sheer madness alone. The original Xbox was a very western-orientated console that barely performed in Japan and as such, the number of games worth importing can be counted on one hand. Hardcore Xbox collectors have been spreading the word for years about Metal Wolf Chaos however so the fact that we will finally be able to play the game natively is very welcome. I am still genuinely shocked that something this niche is being revived but who’s arguing?. Not me.

Team Sonic Racing

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Not strictly an E3 reveal since the game was already leaked pre-E3 but since a new trailer was shown at the event, I thought I’d throw it in here anyway. Developed by Sumo Digital who were responsible for the superb Sonic & All-Stars Racing Transformed (THE best Mario Kart game to date), the footage revealed thus far shows only Sonic characters but even so, I have high hopes for this one based purely on how good its forerunners were. I’m not sure if I will enjoy it as much if there aren’t any additional Sega characters/representation as in Transformed but even so, it’s a racer that I’m definitely interested in. Fans of the Sonic Adventure era games will also be pleased to see the return of Crush 40 on soundtrack duties so open your heart for this one.

Fist Of The North Star: Lost Paradise

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Even though I have no knowledge of the legendary Fist of the North Star, I have to take an interest in this awesome-looking beat ’em up purely because it’s from the same team behind Sega’s Yakuza franchise – one of my favourite things ever in gaming. The gameplay shown at E3 looked suitably brutal and over-the-top so this is one that I will be quietly keeping an eye on.

Resident Evil 2 Remake

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It disappeared for a long time but now – just like one of its own zombies – the highly-anticipated Resident Evil 2 remake has resurfaced at E3 2018 (with a January 2019 release date) and man does it look good! Anybody who has played the original Playstation classic will instantly recognise the locations shown in the trailer but otherwise, it looks all-new with an over-the-shoulder Resi 4 style viewpoint and quite graphic, gory violence. I’m very excited for this game because RE2 is probably my second favourite game in the series after RE3: Nemesis and it’s going to be great to return to a virus-ravaged Raccoon City without all the baggage and divisive direction that some of the most recent sequels came with. I really hope that this a success and Capcom follow-up with a Nemesis remake in the same style.

Doom Eternal

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Old-school FPS favourite Doom was a critically-acclaimed success when the franchise was recently revived but even so, this freshly-revealed sequel was still a surprise and a sweet one at that. Looking set to take its cues from Doom 2: Hell on Earth, Doom Eternal should be one hell (I’ll get my coat…) of a no-holds-barred blaster with a lot more enemy designs promised this time around. I still need to get around to playing the recent Doom reboot but Doom Eternal goes straight onto my wanted list based solely on how much I enjoyed the original games and their attitude of pulling no punches.

Fire Emblem: Three Houses

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I’ve not kept up with the Fire Emblem series since the superb Awakening on the 3DS and with valid reason. I found Fates to be an extremely dull follow-up that had taken too many anime tropes onboard and it had me questioning whether the franchise had become a waifu simulator. Not owning a Switch, I missed out on the Heroes spin-off and I’ve not as of yet picked up the last 3DS installment which was a remake of one of the classic Famicom Fire Emblems (so possibly all the better for it?). This newly-unveiled sequel for the Switch however looks mighty tasty with high production value. It’s certainly a step up from previous home console versions such as Path of Radiance which – while an excellent game – was a bit fugly in the graphics department and didn’t really push the host hardware at all. But then, am I calling the Switch a home console? Is it really? Regardless, this is the kind of thing that makes me want to a buy a Switch so it gets a huge thumbs-up from me.

Super Smash Bros. Ultimate

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I honestly thought that I’d gotten over falling for Smash Bros. hype. After all, where could they possibly go from the last game save for mixing up the roster and adding in a few new bits from recent Nintendo games? How about an ‘Ultimate’ version featuring every single character – no matter how minor – that has ever been playable throughout Smash history? Oh and coming even further out of the left-field by granting the wild fan-favourite wish of a playable Ridley from Metroid? And the naysayers said it could never happen because Ridley was “too big” to be a playable character…

If the promotional artwork above doesn’t get you excited about this then I’m not sure what will. Bringing back everybody ever for one overcrowded character select screen is a simple move but a genius one that should please most people. Even more impressive is that Nintendo seems to have secured the use of all previous guest stars hence the return of MGS‘s Snake who hasn’t been seen since Brawl on the Wii. Again, I’m feeling the need to buy a Switch!

So that was E3 2018. Okay, so my “few games” turned into a ten-strong list in the end and Betheseda DID sneak in there thanks to Doom Eternal so call me a liar and sue me. The big absent elephant in the room was the Final Fantasy VII remake which seems to have vanished for the time being. Like Resi 2 though, I have no doubt it will use a Phoenix Down on itself and return before long. Shenmue III and Kingdom Hearts 3 were two other disappointments given how both games have been knocked back to 2019 now. Overall though, a pretty decent E3 showing and more than enough to get hyped for.

Dead Or Alive 6 Officially Revealed…But Will it Miss the Point?

One of the more interesting pieces of news to come out of the past weekend was the official announcement of Dead Or Alive 6, the follow-up to the popular fifth main entry in the infamous fighting game series which spanned three revisions and two generations of home consoles. Dead Or Alive is a series that just keeps on going regardless of the current popularity of the genre so a new game is never a huge shock but this time, there IS some surprising impressions to take home from what we’ve seen so far.

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Hyper-realistic expressions and damage are apparently going to be the focus rather than boob jiggle in Dead Or Alive 6.

On the surface, there’s a lot that will look familiar to anybody who played the last game: interactive environments, a cinematic feel and fast-paced fighting. The big surprise this time is that the developers are apparently going to be lowering the focus on sexualised female characters, a move that has invited considerable disappointment from some corners of the online gaming community. The trailer shows no sign of the series’ famous (or infamous) exaggerated breast physics and costumes are more conservative. Could this be Team Ninja finally growing up? The following quotes from an interview with IGN certainly point in that direction:

“We wanted to make a more cool and more mature Dead or Alive this time, and to that end we made a conscious decision to make characters less sexualized,”

“The female characters are still attractive, as are the men, but first and foremost they are fighters,”

It makes sense on one level. Dead Or Alive has always had a fantastic fighting system with its punishing reversals and counter-holds separating rookies from practiced players but the games have struggled to be taken seriously with some fighting game tournaments even banning select outfits from being used due to their highly revealing nature. It seems that Tecmo are pushing for their established series to gain some credibility at last but will this alienate a large chunk of the fanbase? Can Dead Or Alive stand up on the basis of its fighting system alone?

I would say “yes”. I’ve always rated the games because despite their button masher-friendly combos, they still feel very different to rivals. Combos and movement in general felt very fluid and organic in DOA5, contrasting with the rigid inputs of Tekken for example. The cinematic style of fights was also quite entertaining and didn’t detract too much from the established rules of how a fighting game works.

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The outfits may be more practical this time around but fans of the series’ classic ‘values’ probably need not be concerned too much; the girls will still look attractive (and busty enough) if the above screen is anything to go by.

But it should also be noted that the very traits that Tecmo seem keen to tone down this time around are what helped Dead Or Alive 5 become so successful and make them some good money in the process. The new female characters became instantly popular and the game featured a ludicrous amount of costume DLC including many fabric-starved designs that still sold well despite the high price tags. Let us also not forget that the spin-off, Dead Or Alive Xtreme 3, was also massively popular and a hot import for us Westerners who didn’t receive an official version of the game. Tecmo weren’t daft though as the Asian release of the game features full English language subtitles/menus. The point of all of this is to remember that the series didn’t suffer and lose sales because it ramped up the sexiness – quite the opposite actually. In this respect, you can say that Tecmo-Koei and Team Ninja are rolling the dice.

Personally, I really enjoy Dead Or Alive‘s silliness and have purchased quite a lot of the DLC. As I have said in other posts, I see gaming as escapism that encompasses everything that DOA does (or should I say “did”?) and while some may turn their noses up at big bouncy breasts, too many impractical bikinis or gratuitously detailed perspiration, I’m not ashamed to say that I enjoy it all. It’s just a bit of fun at the end of the day and I’m fairly positive that spending a lot of time with the games hasn’t turned me into some sort of raging pervert with no respect for real-life women. As a wise person once pointed out on some gaming forum or another many moons again, the characters are designed to look sexy and appealing on purpose – there’s nothing wrong with “falling” for the marketing.

The main concern that this shift in tone invokes in me is the same one that I felt when Capcom felt the need to censor Rainbow Mika and Cammy’s intros in Street Fighter V or when Omega Labyrinth Z was banned for us UK consumers earlier this year: the concern that our medium of entertainment is bowing to political correctness and moving away from sexy females in order to pre-emptively avoid complaints while appealing to a generation of consumers who place female empowerment and equality above simple, harmless escapism. That may seem like an extreme reaction but I won’t apologise for wanting the unrealistic and fantastical in my videogames when I sit down with a controller after a hard day’s work or when I fancy a quick break from real-life tribulations. My concerns are less about what’s happening in DOA6 and more to do with the bigger picture of what we are increasingly being told to accept is “wrong”.

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Maybe we’ve seen the end of such outfits?

But let’s also be real for a moment. The women of Dead Or Alive are still going to look attractive and booby enough. Yes, the developers want the female characters to look more realistic and warrior-like but I can tell you now that the alterations will not be that drastic. Remember that the same promises were made before DOA5 launched and the likes of Kasumi and co. ended up looking more detailed than before, not necessarily different. Most importantly, if DOA6 builds upon DOA5‘s fighting then the game will be very enjoyable to play and another nice alternative to what is already available.

And as much as I enjoyed DOA5‘s fanservice, there were several features that totally weren’t necessary and undeniably ventured into the realms of “childish” and “ridiculous”. One such inclusion was the ability to shake the controller which made the girls’ breasts bounce all over the place, usually in a totally unrealistic and unattractive way. There were also multiple settings in the options menu for altering the extremity of breast jiggle which seemed like a step too far even in my opinion. Setting this to “natural” was more than enough for me. If anything, it’s these sorts of things that I wouldn’t mind losing.

So there are several questions facing us before DOA6 launches in 2019. Will it still be a good fighting game? (I would bet money on the answer being “yes” for that one). Will Tecmo drive away more of its fans than it expects? Are they just fibbing about toning the whole thing down? Most of all, should DOA forsake its USP just to “grow up”? It’s like Netherealm Studios announcing that they will tone down the violence in the next Mortal Kombat if you think about it, which we all know would never happen. Clearly bloody, graphic death = shrug of the shoulders but boobs = the devil. Something about that ain’t right.

To conclude my thoughts on this announcement, I will say that jumping to rash conclusions and slamming Tecmo at this early stage would be foolish. The game will still be great and the girls will still be attractive so there will at least be an awesome product next year, however much they tone down the things that make the franchise (in)famous. I think the development period of DOA6 is going to be interesting and it will be fascinating to see how far Team Ninja go with this.

Crystal Dreams

This last week saw me finally polish off the e-shop download of Pokemon Silver Version for 3DS. I ended up spending around 60hrs with the game and in truth, that figure could have easily been shaved by a considerable amount had I not spent ages hunting out my favourite monsters and training them up even though I had no space for them in my final/ideal team. I felt like a bit of a boss taking a Lv60+ team of Lugia, Typhlosion, Tyranitar, Dragonite, Raikou and Gyarados into the final showdown with Red (I would have also taken Ho-Oh but I needed Gyarados as my ‘HM slave’ to navigate Silver Cave) and I managed to beat the toughest trainer in the game on my first attempt. That Snorlax that bothered me so much back in the day? No problem! Typhlosion ended that sucker with a few Dynamic Punches. Yeah!

It was a very nostalgic experience overall and I thoroughly enjoyed revisiting the classic sound effects, sprites and simpler Pokemon mechanics that I’d been missing with the newer games. Despite the amount of hours I invested into Silver, I’m still keenly waiting for January 26th and the next classic re-release that I’d been hoping for…

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Pokemon Crystal Version was the edition that everybody had really been clamouring for when the Gold/Silver re-releases were initially announced and I can only presume that Nintendo held it back on account of it being so similar to G/S that nobody would buy either of those versions. This way, gamers like me will double-dip and I can’t deny that I have fallen for their nefarious marketing tactics! Yellow Version was re-released alongside Red/Blue but that was likely a different scenario given how Yellow had quite a lot of differences compared to the games it was updating and was changed-up to follow the TV show more closely.

Crystal is more of a subtle update over its direct predecessors but is – in my opinion anyway –  the definitive edition of the second generation of games. When this game was originally released, the introduction of animated sprites was incredibly special for example. The first iteration of the Battle Tower debuted in Crystal too (and boy was it brutal!) and a slightly tweaked storyline put Suicune into a position of prominence, allowing the player to eventually battle the legendary Pokemon without worrying about it fleeing as it, Raikou and Entei would immediately do in Gold/Silver.

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Gotta love those old sprites!

Crystal is – like most of the early Pokemon games – quite nostalgic for me as I clearly remember receiving it for Christmas on the year of release along with a brand spanking new Gameboy Advance. How ironic that the first game I played on a new system was one via the backwards compatibility! The more advanced (see what I did there?) aesthetics of those shiny new GBA titles didn’t deter me from embarking on a second tour of Johto however and in 2018, history is set to repeat itself. I really cannot wait and I’m fortunate enough to have received a £15 e-shop voucher from my sister at Christmas so I’m saving that for the 26th!

It’s also worth mentioning that Nintendo have slightly tweaked this version of Crystal in a rather special way. Aside from Pokemon Bank compatibility, they have also included a way to battle and capture Celebi without the need for any sort of special ‘event’! Wow! Celebi has long been one of those Pokemon that has been impossible to capture without being fortunate enough to attend a special event and outside of said event for Gold/Silver/Crystal (or the Japanese bonus disc for Pokemon Colosseum), I don’t believe Celebi has been made available since.

Roll on the 26th!

“It has risen again!” (Medievil remake coming for PS4)

There have been some very interesting announcments in the world of videogames over the past few days but there was one in particular that got me feeling all excited as well as depressingly sceptical. That announcement? A remake of Medievil is heading for the PS4 next year (source here).

First of all, let’s begin with some positivity and explain why I’m excited about this. Medievil is one of my all-time favourite games and along with such other Playstation classics as Spyro the Dragon, Crash Bandicoot, Driver and Tekken, it is one of the reasons why I fell in love with gaming in the first place and am still here today (for better or for worse). Thanks to my Dad, we got the original grey Sony slab beneath the TV in our house in 1998/1999 and one of the best things that came in the box was the most recent version of the famous “Demo 1” disc. This disc contained demo versions of all the big releases that had just hit the shelves as well as some previews of upcoming titles. Medievil was one such game on the disc and my Dad and I must have played that demo a thousand times before he bought the full game.

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The dreaded boulder section of Mausoleum Hill. Not so difficult as an adult but slightly more fiendish as a wee nipper still new to games!

I can only decribe the game as having a “magical” atmosphere. The design is a clever mix of horror and comedy with a perfect balance between the two being struck. Aesthethically, it reminds me of a Tim Burton movie with all the darkness and evil elements being kept in check by funny bits and the almost cartoon-like character/scenery design. The twisted shape of the gravestones has always stuck in my mind for example as have the sinister airborne demons from later in the game. Don’t forget the imps or killer pumpkins either. In short, the game has a lot of memorable visuals and made the sort of impact on me that other games (despite their quality) have failed to do in the 19 years or so since I first experienced Medievil.

The music too was incredible and carried a haunting, gothic tone that thoroughly bewitched my ears and added to the magic. To this day, it is a perfect example of an impressive, fitting videogame soundtrack composition and I often stick some earphones in and revisit my favourite tracks via Youtube.

I re-played both games last year as I so often do and found the original to have lost none of its charm. Yes, the game felt a little bit clunky and unforgiving (especially when it comes to falling from edges) at times but overall it still held its own. That graphical style in particular has really helped Medievil age well and does a super job at compensating for the general ageing that all early 3D videogames have suffered with many being cited as “unplayable” due to how poor they look today or how offensive those once cutting-edge textures are on the eyes.

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If I were a female groupie then this kind of graphical style would have me dropping my undergarments in an instant.

Medievil 2 (to discuss it quickly) was a little different in that I also recalled it fondly but upon re-playing the sequel (I usually just revisit the original) I found it to be a lot more fiddly and frustrating than I remember with numerous irritating elements such as the Dankenstein boxing match, trying to save all of the civilians on the Kew Gardens level and the monstrous difficulty of the final few levels. I’m ashamed to admit that I had to resort to an old-school print-out of cheat codes from back in the day that had been folded up and stuffed inside the game case. As far as personal gripes went, I missed some of the classic weapons such as the magic bow and dragon armour. Obviously with the game being set in more modern time, these fantasy items made no sense but even so, I still mourned their absence. The game is still decent and worth playing but I much prefer the fantasy setting of the original which didn’t come with so many annoying, gimmicky additions to the core gameplay. At the time of writing this reaction to the remake announcement, it isn’t clear whether Medievil 2 will join the original and mirror the recent Crash Bandicoot remasters (which included all three main PS1 games) but I can honestly say that I’m not fussed either way.

Unfortunately I now come to the part of this article where I must do a bit of doom-mongering and air my reservations. First of all, I’m usually extremely sceptical about ANY remake (whether it’s a videogame, movie or music) because more often than not, it isn’t really needed and in the case of older games, developers feel the need to expand on things or add new bits to the original formula in order to give a game the necessary meat that it needs in order to exist as a full-fledged release in the modern age where consumers have come to expect more for their money. In my eyes, Medievil is a perfect game and doesn’t need anything adding to it so there’s that.

Secondly, it is utterly vital that they preserve a) the tone of the original b) that superb soundtrack (whether it gets remastered or not) and c) the balance between gothic horror and comedy. Before anybody accuses me of baseless assumptions, let’s not forget that Medievil was already re-imagined for the PSP as one of the machine’s launch titles and that version changed several things as well as tipping the scales firmly towards comedy. It has not been well-remembered by fans of the original and the comedy look to the ghost at the end of the remake teaser trailer does give me cause for concern.

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The tomes on these stands provided hints and added to the game’s lore/atmosphere.

In general I am trying to remain on the fence until we have some more information or at least some footage to make a judgment on what kind of direction the developers behind this remake are taking. Using the PSP game for a base would be an instant turn-off for me and many others (judging by the comments section on the official Playstation Blog page for this news story) but remaking the game and losing that special balance in general would also leave me no other choice other than to say “no thanks”.

If it does turn out badly then it’s important to remember that we will always have the original to comfort ourselves with whether we dig out that old Playstation copy or fall back on the PSN re-release. When we still have this choice, I try not to moan or rant too much about what I consider to be “botched rehashes” because nobody can take away our memories or ability to play a game as it was originally released and nobody forces us to play a remake. Even rare games are available to play via emulation these days so we will always be pretty much sorted for the OG products when the marketing men take a steaming dump on our memories.

Here’s hoping that I will be looking forward to revisiting Gallowmere in 2018.